en:kampfsystem
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende Überarbeitung | |||
| en:kampfsystem [30.04.2026 10:19] – Adding links to the wiki magglish | en:kampfsystem [30.04.2026 15:07] (aktuell) – Changing the logic order of sections A to E magglish | ||
|---|---|---|---|
| Zeile 19: | Zeile 19: | ||
| Simultaneous Firing: Technically, | Simultaneous Firing: Technically, | ||
| - | ==== B. The 1% Bounce Rule ==== | + | ==== B. Rapid Fire ==== |
| - | Before damage is dealt, the engine checks if the attacker' | + | Certain ships have [[rapidfire|Rapid Fire]] against specific targets (e.g., [[kreuzer|Cruisers]] against |
| - | If Attack < 1% of Shield: The shot completely bounces off. Zero damage is dealt, and the shield doesn' | + | |
| - | Example: A [[leichter_jaeger|Light | + | |
| ==== C. Damage Calculation ==== | ==== C. Damage Calculation ==== | ||
| Zeile 38: | Zeile 36: | ||
| The probability of a ship exploding is exactly proportional to the damage it has taken. If a ship has 40% of its hull remaining, it has a 60% chance to explode upon being hit. | The probability of a ship exploding is exactly proportional to the damage it has taken. If a ship has 40% of its hull remaining, it has a 60% chance to explode upon being hit. | ||
| - | ==== E. Rapid Fire ==== | + | ==== E. The 1% Bounce Rule ==== |
| - | Certain ships have [[rapidfire|Rapid Fire]] against specific targets (e.g., [[kreuzer|Cruisers]] against | + | Before damage is dealt, the engine checks if the attacker' |
| + | If Attack < 1% of Shield: The shot completely bounces off. Zero damage is dealt, and the shield doesn' | ||
| + | Example: A [[leichter_jaeger|Light | ||
| ====== Tips for Optimizing Your Attack & Defense Fleet ====== | ====== Tips for Optimizing Your Attack & Defense Fleet ====== | ||
en/kampfsystem.txt · Zuletzt geändert: 30.04.2026 15:07 von magglish
