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en:kampfsystem [30.04.2026 15:07] – Changing the logic order of sections A to E magglishen:kampfsystem [30.04.2026 18:47] (aktuell) – Updating bounce rule magglish
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 If the shot doesn't bounce, it hits the [[schild|shield]]. If the shot doesn't bounce, it hits the [[schild|shield]].
  
-If the [[schild|shield]] is stronger than the [[bewaffnung|attacj]], the shield simply absorbs the damage, and its value is reduced for the rest of that specific round.+If the [[schild|shield]] is stronger than the [[bewaffnung|attack]], the shield simply absorbs the damage, and its value is reduced for the rest of that specific round.
  
 If the attack is stronger than the shield, the shield drops to 0, and the remaining damage penetrates and reduces the ship's [[huelle|Hull]]. If the attack is stronger than the shield, the shield drops to 0, and the remaining damage penetrates and reduces the ship's [[huelle|Hull]].
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 ==== D. Explosion Mechanics (The 70% Rule) ==== ==== D. Explosion Mechanics (The 70% Rule) ====
  
-A ship does not need to hit 0 [[huelle|hull]] to be destroyed. If a ship's Hull drops below 70% of its maximum capacity, it becomes unstable and has a chance to explode on every subsequent hit it takes. \\+A ship does not need to hit 0 [[huelle|hull]] to be destroyed. If a ship's Hull drops below 70% of its maximum capacity, it becomes unstable and has a chance to explode on every subsequent hit it takes. The shot that reduces the hull to <70% can make the unit explode as well. \\
 The probability of a ship exploding is exactly proportional to the damage it has taken. If a ship has 40% of its hull remaining, it has a 60% chance to explode upon being hit. The probability of a ship exploding is exactly proportional to the damage it has taken. If a ship has 40% of its hull remaining, it has a 60% chance to explode upon being hit.
  
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 Before damage is dealt, the engine checks if the attacker's firepower is at least 1% of the target's total [[schild|shield]]. Before damage is dealt, the engine checks if the attacker's firepower is at least 1% of the target's total [[schild|shield]].
-If Attack < 1% of Shield: The shot completely bounces off. Zero damage is dealtand the shield doesn't even dent.\\+If Attack < 1% of Shield: The shot completely bounces off. Zero damage is dealt and also the explosion mechanic cannot be triggered for that shot.
 Example: A [[leichter_jaeger|Light Fighter]] firing at a [[todesstern|Deathstar]] will bounce harmlessly off its massive shields. Example: A [[leichter_jaeger|Light Fighter]] firing at a [[todesstern|Deathstar]] will bounce harmlessly off its massive shields.
  
en/kampfsystem.1777561634.txt.gz · Zuletzt geändert: 30.04.2026 15:07 von magglish