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en:kampfsystem [30.04.2026 18:43] magglishen:kampfsystem [30.04.2026 18:47] (aktuell) – Updating bounce rule magglish
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 ==== D. Explosion Mechanics (The 70% Rule) ==== ==== D. Explosion Mechanics (The 70% Rule) ====
  
-A ship does not need to hit 0 [[huelle|hull]] to be destroyed. If a ship's Hull drops below 70% of its maximum capacity, it becomes unstable and has a chance to explode on every subsequent hit it takes. \\+A ship does not need to hit 0 [[huelle|hull]] to be destroyed. If a ship's Hull drops below 70% of its maximum capacity, it becomes unstable and has a chance to explode on every subsequent hit it takes. The shot that reduces the hull to <70% can make the unit explode as well. \\
 The probability of a ship exploding is exactly proportional to the damage it has taken. If a ship has 40% of its hull remaining, it has a 60% chance to explode upon being hit. The probability of a ship exploding is exactly proportional to the damage it has taken. If a ship has 40% of its hull remaining, it has a 60% chance to explode upon being hit.
  
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 Before damage is dealt, the engine checks if the attacker's firepower is at least 1% of the target's total [[schild|shield]]. Before damage is dealt, the engine checks if the attacker's firepower is at least 1% of the target's total [[schild|shield]].
-If Attack < 1% of Shield: The shot completely bounces off. Zero damage is dealtand the shield doesn't even dent.\\+If Attack < 1% of Shield: The shot completely bounces off. Zero damage is dealt and also the explosion mechanic cannot be triggered for that shot.
 Example: A [[leichter_jaeger|Light Fighter]] firing at a [[todesstern|Deathstar]] will bounce harmlessly off its massive shields. Example: A [[leichter_jaeger|Light Fighter]] firing at a [[todesstern|Deathstar]] will bounce harmlessly off its massive shields.
  
en/kampfsystem.1777574637.txt.gz · Zuletzt geändert: 30.04.2026 18:43 von magglish