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en:kampfsystem [30.04.2026 18:45] – Adding info that the shot that reduces the hull to <70% can make the unit explode as well magglishen:kampfsystem [30.04.2026 18:47] (aktuell) – Updating bounce rule magglish
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 Before damage is dealt, the engine checks if the attacker's firepower is at least 1% of the target's total [[schild|shield]]. Before damage is dealt, the engine checks if the attacker's firepower is at least 1% of the target's total [[schild|shield]].
-If Attack < 1% of Shield: The shot completely bounces off. Zero damage is dealtand the shield doesn't even dent.\\+If Attack < 1% of Shield: The shot completely bounces off. Zero damage is dealt and also the explosion mechanic cannot be triggered for that shot.
 Example: A [[leichter_jaeger|Light Fighter]] firing at a [[todesstern|Deathstar]] will bounce harmlessly off its massive shields. Example: A [[leichter_jaeger|Light Fighter]] firing at a [[todesstern|Deathstar]] will bounce harmlessly off its massive shields.
  
en/kampfsystem.1777574735.txt.gz · Zuletzt geändert: 30.04.2026 18:45 von magglish