en:kampfsystem
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende Überarbeitung | |||
| en:kampfsystem [30.04.2026 18:45] – Adding info that the shot that reduces the hull to <70% can make the unit explode as well magglish | en:kampfsystem [30.04.2026 18:47] (aktuell) – Updating bounce rule magglish | ||
|---|---|---|---|
| Zeile 39: | Zeile 39: | ||
| Before damage is dealt, the engine checks if the attacker' | Before damage is dealt, the engine checks if the attacker' | ||
| - | If Attack < 1% of Shield: The shot completely bounces off. Zero damage is dealt, and the shield doesn' | + | If Attack < 1% of Shield: The shot completely bounces off. Zero damage is dealt and also the explosion mechanic cannot be triggered for that shot. |
| Example: A [[leichter_jaeger|Light Fighter]] firing at a [[todesstern|Deathstar]] will bounce harmlessly off its massive shields. | Example: A [[leichter_jaeger|Light Fighter]] firing at a [[todesstern|Deathstar]] will bounce harmlessly off its massive shields. | ||
en/kampfsystem.1777574735.txt.gz · Zuletzt geändert: 30.04.2026 18:45 von magglish
