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en:pirate_base [22.07.2026 06:48] magglishen:pirate_base [22.07.2026 07:13] (aktuell) – Resources are calculated based on empire or home planet magglish
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 ==== Resources ==== ==== Resources ====
  
-The pirate base'cargo is calculated from your **empire production rate** - the game takes your **hourly production of each resourcesummed across all your planets** and multiplies it by a fixed number of hours set per universe.+Based on the [[universum|universe settings]]: 
 +  * The pirate base'resources may be calculated based on your empire production rate or home planet 
 +  Based on that, the game takes your **hourly production of each resource** summed across all your planets (if based on empire) or only from your home planet 
 +  * multiplies it by a fixed number of hours.
  
 > Example: Player producing 10 000 metal / 5 000 cristal / 2 000 deuterium per hour across their empire, in a universe using 5 hours, gets a pirate base holding 50 000 metal, 25 000 crystal and 10 000 deuterium. > Example: Player producing 10 000 metal / 5 000 cristal / 2 000 deuterium per hour across their empire, in a universe using 5 hours, gets a pirate base holding 50 000 metal, 25 000 crystal and 10 000 deuterium.
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   * **Each type gets its own percentage.**   * **Each type gets its own percentage.**
  
-> Example: You own 1 000light cargo, 1000 heavy cargo and 1000 light fighters. For 50-80% range, your pirate base might spawn with 500 light cargo, 700 heavy cargo and 800 light fighters.+> Example: You own 1000 light cargos, 1000 heavy cargos and 1000 light fighters. For 50-80% range, your pirate base might spawn with 500 light cargo, 700 heavy cargo and 800 light fighters.
  
 > Ships that are never copied: Espionage probes and Solar satellites. > Ships that are never copied: Espionage probes and Solar satellites.
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 ===== Attacking a pirate base ===== ===== Attacking a pirate base =====
  
-Attacking a pirate base does not remove it. **Surviving pirate ships stay on the base**, and so do any resources you could not carry. This means:+Attacking a pirate base does not remove it. **Survived pirate ships stay on the base**, and so do any resources you could not carry. This means:
  
-  * You can **chip away at it in several waves** instead of committing everything at once.+  * You can **farm it in several waves**.
   * The base only ever disappears at the weekly reset.   * The base only ever disappears at the weekly reset.
   * **There is no limit on how often you may attack it.** Bash protection does not apply to pirate bases.   * **There is no limit on how often you may attack it.** Bash protection does not apply to pirate bases.
en/pirate_base.1784702924.txt.gz · Zuletzt geändert: 22.07.2026 06:48 von magglish