Benutzer-Werkzeuge

Webseiten-Werkzeuge


en:rapidfire

Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen angezeigt.

Link zu dieser Vergleichsansicht

Beide Seiten der vorigen RevisionVorhergehende Überarbeitung
en:rapidfire [06.02.2026 11:10] – Added table of rapid fire probability. blockchaaainen:rapidfire [06.02.2026 11:15] (aktuell) – Added some more links. blockchaaain
Zeile 2: Zeile 2:
 Rapid Fire is the ability of a [[schiffe|ship]] to shoot multiple times in one round. Rapid Fire is the ability of a [[schiffe|ship]] to shoot multiple times in one round.
  
-By default, a ship or defense unit fires exactly once per round of combat, hitting one random enemy unit.+By default, a [[schiffe|ship]] or [[verteidigung|defense]] unit fires exactly once per round of combat, hitting one random enemy unit.
  
 Each class of ship has "Rapid Fire" against specific other classes of [[schiffe|ship]] or [[verteidigung|defense]], giving a chance to fire an additional shot against another random unit.((Potentially even the same target as a previous shot.)) Each class of ship has "Rapid Fire" against specific other classes of [[schiffe|ship]] or [[verteidigung|defense]], giving a chance to fire an additional shot against another random unit.((Potentially even the same target as a previous shot.))
Zeile 19: Zeile 19:
 {{:wiki:rapidfire_en.jpg}} {{:wiki:rapidfire_en.jpg}}
  
-The attacking Cruiser shoots at 1 of the 4 defending Light Fighters and deals 400 damage, of which 10 is absorbed by shields.\\ +The attacking [[Kreuzer|Cruiser]] shoots at 1 of the 4 defending [[Leichter Jäger|Light Fighters]] and deals 400 [[Bewaffnung|damage]], of which 10 is absorbed by [[schild|shields]].\\ 
-The struck Light Fighter is left with 10 hull points remaining and [[huelle#kills|might be destroyed]] at the end of the round.((Even if it had 0 hull points, it could still be targeted additional times this round.))\\+The struck Light Fighter is left with 10 [[huelle|hull points]] remaining and [[huelle#kills|might be destroyed]] at the end of the round.((Even if it had 0 hull points, it could still be targeted additional times this round.))\\
 Because the Cruiser has 6 Rapid Fire against Light Fighters, an additional shot is fired with ( (6-1) / ( 6 ) * 100 ) = 83.33% probability.\\ Because the Cruiser has 6 Rapid Fire against Light Fighters, an additional shot is fired with ( (6-1) / ( 6 ) * 100 ) = 83.33% probability.\\
 The extra shot randomly hits the Light Cargo which is also left with 10 hull points remaining (same base Shield Power and Hull as the Light Fighter).\\ The extra shot randomly hits the Light Cargo which is also left with 10 hull points remaining (same base Shield Power and Hull as the Light Fighter).\\
en/rapidfire.txt · Zuletzt geändert: 06.02.2026 11:15 von blockchaaain