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en:reparaturdock [13.12.2023 05:53] – angelegt - Externe Bearbeitung 127.0.0.1en:reparaturdock [04.10.2025 23:03] (aktuell) thorv
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 +====== Repair Dock ======
 +
 +The Repair Dock is a new building that plays a critical role in the aftermath of battles. 
 +
 +===== Creation of Wreckfields =====
 +
 +Wreck Fields are created when the defender loses at least 75% of their total fleet units. These fields contain the remains of ships that did not become part of the debris field (DF) (DF 40% ⇒ WF 60%).
 +Wreck Fields are temporary and exist for 72 hours before dissolving into the planet’s atmosphere (deleted during PlanetRessUpdate).
 +
 +The existence and contents of a Wreck Field are not visible in the galaxy view.
 +If a new battle creates additional wrecks, they are added to the existing field, and the 72-hour deletion timer resets.
 +Like debris fields, Wreck Fields are linked to planets, even if the battle took place on a moon.
 +
 +
 +===== Repair Dock Functionality =====
 +
 +The Repair Dock allows the restoration of part of the ships in a Wreck Field, depending on its level — starting at an effective 15% (25% × 60%). Repairs cost no resources and can begin 30 minutes after the Wreck Field is created.
 +
 +The maximum repair time is 12 hours, calculated based on:
 +
 +  * the number of ships selected for repair, and
 +  * the levels of the Shipyard and Nanite Factory
 +
 +The player must manually start the repair order, or it will be automatically executed 72 hours after completion (during PlanetRessUpdate).
 +Only one repair order per planet is allowed, but it can include all repairable ships.
 +
 +
 +===== Espionage Reports and Repair Orders =====
 +
 +While a repair order is active on a planet, espionage reports show the number and type of ships under repair, but not their completion or deployment times.
 +
 +
 +===== Notifications and Visibility =====
 +
 +Players receive battle report notifications when a Wreck Field is created.
 +However, only defenders can view the contents of their Wreck Field.
 +
 +
 +===== Impact of Vacation Mode =====
 +
 +Activating Vacation Mode pauses all timers, including those for repair orders and Wreck Field deletion.
 +
 +===== Formula to calculate repairable portion: =====
 +
 +
 + \\
 +''(1-TF)*(24+Stufe^1,5)/100''
 +
 +^        ^ Recoverable Portion of the Wreck Field  ^   ^ Repairable Portion of the Losses Going into the DF                              |^ Costs                                                               |||
 +^ Level  ^ % of WF                                  ^   ^ 30% to DF (Uni Setting)                              ^ 40% to DF (Uni Setting)  ^ [[metal|Metal]]  ^ [[crystal|Crystal]]  ^ [[deuterium|Deuterium]]  ^
 +| 1      | 25,0%                                         | 17,5%                                                | 15,0%                      | 20.000             | 2.000                  | 3.000                    |
 +| 2      | 26,8%                                         | 18,8%                                                | 16,1%                      | 40.000             | 4.000                  | 6.000                    |
 +| 3      | 29,2%                                         | 20,4%                                                | 17,5%                      | 80.000             | 8.000                  | 12.000                   |
 +| 4      | 32,0%                                         | 22,4%                                                | 19,2%                      | 160.000            | 16.000                 | 24.000                   |
 +| 5      | 35,2%                                         | 24,6%                                                | 21,1%                      | 320.000            | 32.000                 | 48.000                   |
 +| 6      | 38,7%                                         | 27,1%                                                | 23,2%                      | 640.000            | 64.000                 | 96.000                   |
 +| 7      | 42,5%                                         | 29,8%                                                | 25,5%                      | 1.280.000          | 128.000                | 192.000                  |
 +| 8      | 46,6%                                         | 32,6%                                                | 28,0%                      | 2.560.000          | 256.000                | 384.000                  |
 +| 9      | 51,0%                                         | 35,7%                                                | 30,6%                      | 5.120.000          | 512.000                | 768.000                  |
 +| 10     | 55,6%                                         | 38,9%                                                | 33,4%                      | 10.240.000         | 1.024.000              | 1.536.000                |
 +| 11     | 60,5%                                         | 42,3%                                                | 36,3%                      | 20.480.000         | 2.048.000              | 3.072.000                |
 +| 12     | 65,6%                                         | 45,9%                                                | 39,3%                      | 40.960.000         | 4.096.000              | 6.144.000                |
 +
 +
 +===== Step-by-Step Process =====
 +
 +Step 1:
 +The defender loses their fleet at their own planet, with at least 75% of total fleet points destroyed.
 +The DF is created according to current settings (DF Fleet + DF Defense).
 +Everything not included in the DF becomes part of the new Wreck Field.
 +This occurs even if no Repair Dock is built, meaning the DF is not reduced, and the attacker receives no penalty.
 +
 +Step 2:
 +Within 72 hours, the defender can build or already have a Repair Dock and then manually start the repair process via the respective menu.
 +Any number of ships can be repaired at once.
 +The number per ship type depends on the Repair Dock level.
 +Only one repair order can be active at a time.
 +Unlike the Shipyard, ships are selected all at once before confirmation, not one type at a time.
 +Repairs cost no resources.
 +
 +Step 3:
 +Repair time depends on the Shipyard/Nanite Factory levels, ship types, and quantities.
 +However, even a single Light Fighter (LF) cannot be deployed earlier than 30 minutes after the battle.
 +The maximum repair time is 12 hours, even for 1,000,000 Deathstars.
 +
 +Step 4:
 +After the repair time expires, the player can deploy the repaired ships.
 +If not manually deployed, this happens automatically 72 hours after the repair order started.
 +If the player does not repair within 72 hours after the battle, the Wreck Field is deleted upon the next planet update (e.g., by spy probe or player activity).
 +If a new Wreck Field is created later on the same planet, the 72-hour deletion timer resets.
 +