en:reparaturdock
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| en:reparaturdock [18.12.2023 13:50] – ↷ Seitename wurde von en:reparaturdock auf en:repair_dock geändert dawnoftheuwe | en:reparaturdock [04.10.2025 23:03] (aktuell) – thorv | ||
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| + | ====== Repair Dock ====== | ||
| + | |||
| + | The Repair Dock is a new building that plays a critical role in the aftermath of battles. | ||
| + | |||
| + | ===== Creation of Wreckfields ===== | ||
| + | |||
| + | Wreck Fields are created when the defender loses at least 75% of their total fleet units. These fields contain the remains of ships that did not become part of the debris field (DF) (DF 40% ⇒ WF 60%). | ||
| + | Wreck Fields are temporary and exist for 72 hours before dissolving into the planet’s atmosphere (deleted during PlanetRessUpdate). | ||
| + | |||
| + | The existence and contents of a Wreck Field are not visible in the galaxy view. | ||
| + | If a new battle creates additional wrecks, they are added to the existing field, and the 72-hour deletion timer resets. | ||
| + | Like debris fields, Wreck Fields are linked to planets, even if the battle took place on a moon. | ||
| + | |||
| + | |||
| + | ===== Repair Dock Functionality ===== | ||
| + | |||
| + | The Repair Dock allows the restoration of part of the ships in a Wreck Field, depending on its level — starting at an effective 15% (25% × 60%). Repairs cost no resources and can begin 30 minutes after the Wreck Field is created. | ||
| + | |||
| + | The maximum repair time is 12 hours, calculated based on: | ||
| + | |||
| + | * the number of ships selected for repair, and | ||
| + | * the levels of the Shipyard and Nanite Factory | ||
| + | |||
| + | The player must manually start the repair order, or it will be automatically executed 72 hours after completion (during PlanetRessUpdate). | ||
| + | Only one repair order per planet is allowed, but it can include all repairable ships. | ||
| + | |||
| + | |||
| + | ===== Espionage Reports and Repair Orders ===== | ||
| + | |||
| + | While a repair order is active on a planet, espionage reports show the number and type of ships under repair, but not their completion or deployment times. | ||
| + | |||
| + | |||
| + | ===== Notifications and Visibility ===== | ||
| + | |||
| + | Players receive battle report notifications when a Wreck Field is created. | ||
| + | However, only defenders can view the contents of their Wreck Field. | ||
| + | |||
| + | |||
| + | ===== Impact of Vacation Mode ===== | ||
| + | |||
| + | Activating Vacation Mode pauses all timers, including those for repair orders and Wreck Field deletion. | ||
| + | |||
| + | ===== Formula to calculate repairable portion: ===== | ||
| + | |||
| + | |||
| + | \\ | ||
| + | '' | ||
| + | |||
| + | ^ ^ Recoverable Portion of the Wreck Field ^ ^ Repairable Portion of the Losses Going into the DF |^ Costs ||| | ||
| + | ^ Level ^ % of WF ^ ^ 30% to DF (Uni Setting) | ||
| + | | 1 | 25,0% | ||
| + | | 2 | 26,8% | ||
| + | | 3 | 29,2% | ||
| + | | 4 | 32,0% | ||
| + | | 5 | 35,2% | ||
| + | | 6 | 38,7% | ||
| + | | 7 | 42,5% | ||
| + | | 8 | 46,6% | ||
| + | | 9 | 51,0% | ||
| + | | 10 | 55,6% | ||
| + | | 11 | 60,5% | ||
| + | | 12 | 65,6% | ||
| + | |||
| + | |||
| + | ===== Step-by-Step Process ===== | ||
| + | |||
| + | Step 1: | ||
| + | The defender loses their fleet at their own planet, with at least 75% of total fleet points destroyed. | ||
| + | The DF is created according to current settings (DF Fleet + DF Defense). | ||
| + | Everything not included in the DF becomes part of the new Wreck Field. | ||
| + | This occurs even if no Repair Dock is built, meaning the DF is not reduced, and the attacker receives no penalty. | ||
| + | |||
| + | Step 2: | ||
| + | Within 72 hours, the defender can build or already have a Repair Dock and then manually start the repair process via the respective menu. | ||
| + | Any number of ships can be repaired at once. | ||
| + | The number per ship type depends on the Repair Dock level. | ||
| + | Only one repair order can be active at a time. | ||
| + | Unlike the Shipyard, ships are selected all at once before confirmation, | ||
| + | Repairs cost no resources. | ||
| + | |||
| + | Step 3: | ||
| + | Repair time depends on the Shipyard/ | ||
| + | However, even a single Light Fighter (LF) cannot be deployed earlier than 30 minutes after the battle. | ||
| + | The maximum repair time is 12 hours, even for 1,000,000 Deathstars. | ||
| + | |||
| + | Step 4: | ||
| + | After the repair time expires, the player can deploy the repaired ships. | ||
| + | If not manually deployed, this happens automatically 72 hours after the repair order started. | ||
| + | If the player does not repair within 72 hours after the battle, the Wreck Field is deleted upon the next planet update (e.g., by spy probe or player activity). | ||
| + | If a new Wreck Field is created later on the same planet, the 72-hour deletion timer resets. | ||
| + | |||
