en:reparaturdock
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| en:reparaturdock [30.10.2024 20:43] – angelegt - Externe Bearbeitung 127.0.0.1 | en:reparaturdock [04.10.2025 23:03] (aktuell) – thorv | ||
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| Zeile 5: | Zeile 5: | ||
| ===== Creation of Wreckfields ===== | ===== Creation of Wreckfields ===== | ||
| - | Wreckfields | + | Wreck Fields |
| + | Wreck Fields | ||
| + | |||
| + | The existence and contents | ||
| + | If a new battle | ||
| + | Like debris fields, | ||
| ===== Repair Dock Functionality ===== | ===== Repair Dock Functionality ===== | ||
| - | The Repair Dock enables | + | The Repair Dock allows |
| + | |||
| + | The maximum repair | ||
| + | |||
| + | * the number of ships selected for repair, and | ||
| + | * the levels of the Shipyard and Nanite Factory | ||
| + | |||
| + | The player | ||
| + | Only one repair order per planet | ||
| ===== Espionage Reports and Repair Orders ===== | ===== Espionage Reports and Repair Orders ===== | ||
| - | While a repair order is active on a planet, espionage reports | + | While a repair order is active on a planet, espionage reports |
| ===== Notifications and Visibility ===== | ===== Notifications and Visibility ===== | ||
| - | Players | + | Players receive |
| + | However, only defenders | ||
| ===== Impact of Vacation Mode ===== | ===== Impact of Vacation Mode ===== | ||
| - | Activating | + | Activating |
| + | |||
| + | ===== Formula to calculate repairable portion: ===== | ||
| + | |||
| + | |||
| + | \\ | ||
| + | '' | ||
| + | |||
| + | ^ ^ Recoverable Portion | ||
| + | ^ Level ^ % of WF ^ ^ 30% to DF (Uni Setting) | ||
| + | | 1 | 25,0% | ||
| + | | 2 | 26,8% | ||
| + | | 3 | 29,2% | ||
| + | | 4 | 32,0% | ||
| + | | 5 | 35,2% | ||
| + | | 6 | 38,7% | ||
| + | | 7 | 42,5% | ||
| + | | 8 | 46,6% | ||
| + | | 9 | 51,0% | ||
| + | | 10 | 55,6% | ||
| + | | 11 | 60,5% | ||
| + | | 12 | 65,6% | ||
| + | |||
| + | |||
| + | ===== Step-by-Step Process ===== | ||
| + | |||
| + | Step 1: | ||
| + | The defender loses their fleet at their own planet, with at least 75% of total fleet points destroyed. | ||
| + | The DF is created according to current settings (DF Fleet + DF Defense). | ||
| + | Everything not included in the DF becomes part of the new Wreck Field. | ||
| + | This occurs even if no Repair Dock is built, meaning the DF is not reduced, and the attacker receives no penalty. | ||
| + | |||
| + | Step 2: | ||
| + | Within 72 hours, the defender can build or already have a Repair Dock and then manually start the repair process via the respective menu. | ||
| + | Any number of ships can be repaired at once. | ||
| + | The number per ship type depends on the Repair Dock level. | ||
| + | Only one repair order can be active at a time. | ||
| + | Unlike the Shipyard, ships are selected all at once before confirmation, | ||
| + | Repairs cost no resources. | ||
| + | |||
| + | Step 3: | ||
| + | Repair time depends on the Shipyard/ | ||
| + | However, even a single Light Fighter (LF) cannot be deployed earlier than 30 minutes after the battle. | ||
| + | The maximum repair time is 12 hours, even for 1,000,000 Deathstars. | ||
| + | |||
| + | Step 4: | ||
| + | After the repair time expires, the player can deploy the repaired ships. | ||
| + | If not manually deployed, this happens automatically 72 hours after the repair order started. | ||
| + | If the player does not repair within 72 hours after the battle, the Wreck Field is deleted upon the next planet update (e.g., by spy probe or player activity). | ||
| + | If a new Wreck Field is created later on the same planet, the 72-hour deletion timer resets. | ||
en/reparaturdock.1730321032.txt.gz · Zuletzt geändert: 30.10.2024 20:43 von 127.0.0.1
