Benutzer-Werkzeuge

Webseiten-Werkzeuge


en:reparaturdock

Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen angezeigt.

Link zu dieser Vergleichsansicht

Beide Seiten der vorigen RevisionVorhergehende Überarbeitung
Nächste Überarbeitung
Vorhergehende Überarbeitung
en:reparaturdock [04.10.2025 22:54] – [Creation of Wreckfields] thorven:reparaturdock [04.10.2025 23:03] (aktuell) thorv
Zeile 11: Zeile 11:
 If a new battle creates additional wrecks, they are added to the existing field, and the 72-hour deletion timer resets. If a new battle creates additional wrecks, they are added to the existing field, and the 72-hour deletion timer resets.
 Like debris fields, Wreck Fields are linked to planets, even if the battle took place on a moon. Like debris fields, Wreck Fields are linked to planets, even if the battle took place on a moon.
 +
 +
 ===== Repair Dock Functionality ===== ===== Repair Dock Functionality =====
  
-The Repair Dock enables the repair of a portion of a wreckfield's ships based on its levelstarting at an effective 15% (25% 60%). Repairs are free of resource costs and can commence 30 minutes after wreckfield creation. The maximum repair duration is 12 hours, calculated based on the number of ships selected for repair and the levels of the Shipyard and Nanite FactoryThe user must manually deploy the repair order, or it will auto-deploy 72 hours after repair completion (on PlanetRessUpdate). Only one repair order is permitted per planet, but this order can include all repairable ships.+The Repair Dock allows the restoration of part of the ships in Wreck Field, depending on its level — starting at an effective 15% (25% × 60%). Repairs cost no resources and can begin 30 minutes after the Wreck Field is created. 
 + 
 +The maximum repair time is 12 hours, calculated based on
 + 
 +  * the number of ships selected for repairand 
 +  * the levels of the Shipyard and Nanite Factory 
 + 
 +The player must manually start the repair order, or it will be automatically executed 72 hours after completion (during PlanetRessUpdate). 
 +Only one repair order per planet is allowed, but it can include all repairable ships. 
  
 ===== Espionage Reports and Repair Orders ===== ===== Espionage Reports and Repair Orders =====
  
-While a repair order is active on a planet, espionage reports will indicate the number and type of ships under repair but will not reveal the completion or deployment times.+While a repair order is active on a planet, espionage reports show the number and type of ships under repairbut not their completion or deployment times. 
  
 ===== Notifications and Visibility ===== ===== Notifications and Visibility =====
  
-Players will receive notifications in battle reports when a wreckfield is created. However, only defenders will have visibility on the contents of the wreckfield.+Players receive battle report notifications when a Wreck Field is created. 
 +However, only defenders can view the contents of their Wreck Field. 
  
 ===== Impact of Vacation Mode ===== ===== Impact of Vacation Mode =====
  
-Activating vacation mode will pause all timers, including those for repair orders and the deletion of wreckfields.+Activating Vacation Mode pauses all timers, including those for repair orders and Wreck Field deletion
 + 
 +===== Formula to calculate repairable portion: ===== 
 + 
 + 
 + \\ 
 +''(1-TF)*(24+Stufe^1,5)/100'' 
 + 
 +^        ^ Recoverable Portion of the Wreck Field  ^   ^ Repairable Portion of the Losses Going into the DF                              |^ Costs                                                               ||| 
 +^ Level  ^ % of WF                                  ^   ^ 30% to DF (Uni Setting)                              ^ 40% to DF (Uni Setting)  ^ [[metal|Metal]]  ^ [[crystal|Crystal]]  ^ [[deuterium|Deuterium]] 
 +| 1      | 25,0%                                         | 17,5%                                                | 15,0%                      | 20.000             | 2.000                  | 3.000                    | 
 +| 2      | 26,8%                                         | 18,8%                                                | 16,1%                      | 40.000             | 4.000                  | 6.000                    | 
 +| 3      | 29,2%                                         | 20,4%                                                | 17,5%                      | 80.000             | 8.000                  | 12.000                   | 
 +| 4      | 32,0%                                         | 22,4%                                                | 19,2%                      | 160.000            | 16.000                 | 24.000                   | 
 +| 5      | 35,2%                                         | 24,6%                                                | 21,1%                      | 320.000            | 32.000                 | 48.000                   | 
 +| 6      | 38,7%                                         | 27,1%                                                | 23,2%                      | 640.000            | 64.000                 | 96.000                   | 
 +| 7      | 42,5%                                         | 29,8%                                                | 25,5%                      | 1.280.000          | 128.000                | 192.000                  | 
 +| 8      | 46,6%                                         | 32,6%                                                | 28,0%                      | 2.560.000          | 256.000                | 384.000                  | 
 +| 9      | 51,0%                                         | 35,7%                                                | 30,6%                      | 5.120.000          | 512.000                | 768.000                  | 
 +| 10     | 55,6%                                         | 38,9%                                                | 33,4%                      | 10.240.000         | 1.024.000              | 1.536.000                | 
 +| 11     | 60,5%                                         | 42,3%                                                | 36,3%                      | 20.480.000         | 2.048.000              | 3.072.000                | 
 +| 12     | 65,6%                                         | 45,9%                                                | 39,3%                      | 40.960.000         | 4.096.000              | 6.144.000                | 
 + 
 + 
 +===== Step-by-Step Process ===== 
 + 
 +Step 1: 
 +The defender loses their fleet at their own planet, with at least 75% of total fleet points destroyed. 
 +The DF is created according to current settings (DF Fleet + DF Defense). 
 +Everything not included in the DF becomes part of the new Wreck Field. 
 +This occurs even if no Repair Dock is built, meaning the DF is not reduced, and the attacker receives no penalty. 
 + 
 +Step 2: 
 +Within 72 hours, the defender can build or already have a Repair Dock and then manually start the repair process via the respective menu. 
 +Any number of ships can be repaired at once. 
 +The number per ship type depends on the Repair Dock level. 
 +Only one repair order can be active at a time. 
 +Unlike the Shipyard, ships are selected all at once before confirmation, not one type at a time. 
 +Repairs cost no resources. 
 + 
 +Step 3: 
 +Repair time depends on the Shipyard/Nanite Factory levels, ship types, and quantities. 
 +However, even a single Light Fighter (LF) cannot be deployed earlier than 30 minutes after the battle. 
 +The maximum repair time is 12 hours, even for 1,000,000 Deathstars. 
 + 
 +Step 4: 
 +After the repair time expires, the player can deploy the repaired ships. 
 +If not manually deployed, this happens automatically 72 hours after the repair order started. 
 +If the player does not repair within 72 hours after the battle, the Wreck Field is deleted upon the next planet update (e.g., by spy probe or player activity). 
 +If a new Wreck Field is created later on the same planet, the 72-hour deletion timer resets. 
  
en/reparaturdock.1759618492.txt.gz · Zuletzt geändert: 04.10.2025 22:54 von thorv