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en:reparaturdock [04.10.2025 22:55] – [Repair Dock Functionality] thorven:reparaturdock [04.10.2025 23:03] (aktuell) thorv
Zeile 11: Zeile 11:
 If a new battle creates additional wrecks, they are added to the existing field, and the 72-hour deletion timer resets. If a new battle creates additional wrecks, they are added to the existing field, and the 72-hour deletion timer resets.
 Like debris fields, Wreck Fields are linked to planets, even if the battle took place on a moon. Like debris fields, Wreck Fields are linked to planets, even if the battle took place on a moon.
 +
 +
 ===== Repair Dock Functionality ===== ===== Repair Dock Functionality =====
  
Zeile 18: Zeile 20:
  
   * the number of ships selected for repair, and   * the number of ships selected for repair, and
-  * the levels of the Shipyard+  * the levels of the Shipyard and Nanite Factory 
 + 
 +The player must manually start the repair order, or it will be automatically executed 72 hours after completion (during PlanetRessUpdate). 
 +Only one repair order per planet is allowed, but it can include all repairable ships. 
  
 ===== Espionage Reports and Repair Orders ===== ===== Espionage Reports and Repair Orders =====
  
-While a repair order is active on a planet, espionage reports will indicate the number and type of ships under repair but will not reveal the completion or deployment times.+While a repair order is active on a planet, espionage reports show the number and type of ships under repairbut not their completion or deployment times. 
  
 ===== Notifications and Visibility ===== ===== Notifications and Visibility =====
  
-Players will receive notifications in battle reports when a wreckfield is created. However, only defenders will have visibility on the contents of the wreckfield.+Players receive battle report notifications when a Wreck Field is created. 
 +However, only defenders can view the contents of their Wreck Field. 
  
 ===== Impact of Vacation Mode ===== ===== Impact of Vacation Mode =====
  
-Activating vacation mode will pause all timers, including those for repair orders and the deletion of wreckfields.+Activating Vacation Mode pauses all timers, including those for repair orders and Wreck Field deletion
 + 
 +===== Formula to calculate repairable portion: ===== 
 + 
 + 
 + \\ 
 +''(1-TF)*(24+Stufe^1,5)/100'' 
 + 
 +^        ^ Recoverable Portion of the Wreck Field  ^   ^ Repairable Portion of the Losses Going into the DF                              |^ Costs                                                               ||| 
 +^ Level  ^ % of WF                                  ^   ^ 30% to DF (Uni Setting)                              ^ 40% to DF (Uni Setting)  ^ [[metal|Metal]]  ^ [[crystal|Crystal]]  ^ [[deuterium|Deuterium]] 
 +| 1      | 25,0%                                         | 17,5%                                                | 15,0%                      | 20.000             | 2.000                  | 3.000                    | 
 +| 2      | 26,8%                                         | 18,8%                                                | 16,1%                      | 40.000             | 4.000                  | 6.000                    | 
 +| 3      | 29,2%                                         | 20,4%                                                | 17,5%                      | 80.000             | 8.000                  | 12.000                   | 
 +| 4      | 32,0%                                         | 22,4%                                                | 19,2%                      | 160.000            | 16.000                 | 24.000                   | 
 +| 5      | 35,2%                                         | 24,6%                                                | 21,1%                      | 320.000            | 32.000                 | 48.000                   | 
 +| 6      | 38,7%                                         | 27,1%                                                | 23,2%                      | 640.000            | 64.000                 | 96.000                   | 
 +| 7      | 42,5%                                         | 29,8%                                                | 25,5%                      | 1.280.000          | 128.000                | 192.000                  | 
 +| 8      | 46,6%                                         | 32,6%                                                | 28,0%                      | 2.560.000          | 256.000                | 384.000                  | 
 +| 9      | 51,0%                                         | 35,7%                                                | 30,6%                      | 5.120.000          | 512.000                | 768.000                  | 
 +| 10     | 55,6%                                         | 38,9%                                                | 33,4%                      | 10.240.000         | 1.024.000              | 1.536.000                | 
 +| 11     | 60,5%                                         | 42,3%                                                | 36,3%                      | 20.480.000         | 2.048.000              | 3.072.000                | 
 +| 12     | 65,6%                                         | 45,9%                                                | 39,3%                      | 40.960.000         | 4.096.000              | 6.144.000                | 
 + 
 + 
 +===== Step-by-Step Process ===== 
 + 
 +Step 1: 
 +The defender loses their fleet at their own planet, with at least 75% of total fleet points destroyed. 
 +The DF is created according to current settings (DF Fleet + DF Defense). 
 +Everything not included in the DF becomes part of the new Wreck Field. 
 +This occurs even if no Repair Dock is built, meaning the DF is not reduced, and the attacker receives no penalty. 
 + 
 +Step 2: 
 +Within 72 hours, the defender can build or already have a Repair Dock and then manually start the repair process via the respective menu. 
 +Any number of ships can be repaired at once. 
 +The number per ship type depends on the Repair Dock level. 
 +Only one repair order can be active at a time. 
 +Unlike the Shipyard, ships are selected all at once before confirmation, not one type at a time. 
 +Repairs cost no resources. 
 + 
 +Step 3: 
 +Repair time depends on the Shipyard/Nanite Factory levels, ship types, and quantities. 
 +However, even a single Light Fighter (LF) cannot be deployed earlier than 30 minutes after the battle. 
 +The maximum repair time is 12 hours, even for 1,000,000 Deathstars. 
 + 
 +Step 4: 
 +After the repair time expires, the player can deploy the repaired ships. 
 +If not manually deployed, this happens automatically 72 hours after the repair order started. 
 +If the player does not repair within 72 hours after the battle, the Wreck Field is deleted upon the next planet update (e.g., by spy probe or player activity). 
 +If a new Wreck Field is created later on the same planet, the 72-hour deletion timer resets. 
  
en/reparaturdock.1759618533.txt.gz · Zuletzt geändert: 04.10.2025 22:55 von thorv