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en:reparaturdock [04.10.2025 22:56] – [Espionage Reports and Repair Orders] thorven:reparaturdock [04.10.2025 23:03] (aktuell) thorv
Zeile 11: Zeile 11:
 If a new battle creates additional wrecks, they are added to the existing field, and the 72-hour deletion timer resets. If a new battle creates additional wrecks, they are added to the existing field, and the 72-hour deletion timer resets.
 Like debris fields, Wreck Fields are linked to planets, even if the battle took place on a moon. Like debris fields, Wreck Fields are linked to planets, even if the battle took place on a moon.
 +
 +
 ===== Repair Dock Functionality ===== ===== Repair Dock Functionality =====
  
Zeile 22: Zeile 24:
 The player must manually start the repair order, or it will be automatically executed 72 hours after completion (during PlanetRessUpdate). The player must manually start the repair order, or it will be automatically executed 72 hours after completion (during PlanetRessUpdate).
 Only one repair order per planet is allowed, but it can include all repairable ships. Only one repair order per planet is allowed, but it can include all repairable ships.
 +
  
 ===== Espionage Reports and Repair Orders ===== ===== Espionage Reports and Repair Orders =====
  
 While a repair order is active on a planet, espionage reports show the number and type of ships under repair, but not their completion or deployment times. While a repair order is active on a planet, espionage reports show the number and type of ships under repair, but not their completion or deployment times.
 +
 +
 ===== Notifications and Visibility ===== ===== Notifications and Visibility =====
  
-Players will receive notifications in battle reports when a wreckfield is created. However, only defenders will have visibility on the contents of the wreckfield.+Players receive battle report notifications when a Wreck Field is created. 
 +However, only defenders can view the contents of their Wreck Field. 
  
 ===== Impact of Vacation Mode ===== ===== Impact of Vacation Mode =====
  
-Activating vacation mode will pause all timers, including those for repair orders and the deletion of wreckfields.+Activating Vacation Mode pauses all timers, including those for repair orders and Wreck Field deletion
 + 
 +===== Formula to calculate repairable portion: ===== 
 + 
 + 
 + \\ 
 +''(1-TF)*(24+Stufe^1,5)/100'' 
 + 
 +^        ^ Recoverable Portion of the Wreck Field  ^   ^ Repairable Portion of the Losses Going into the DF                              |^ Costs                                                               ||| 
 +^ Level  ^ % of WF                                  ^   ^ 30% to DF (Uni Setting)                              ^ 40% to DF (Uni Setting)  ^ [[metal|Metal]]  ^ [[crystal|Crystal]]  ^ [[deuterium|Deuterium]] 
 +| 1      | 25,0%                                         | 17,5%                                                | 15,0%                      | 20.000             | 2.000                  | 3.000                    | 
 +| 2      | 26,8%                                         | 18,8%                                                | 16,1%                      | 40.000             | 4.000                  | 6.000                    | 
 +| 3      | 29,2%                                         | 20,4%                                                | 17,5%                      | 80.000             | 8.000                  | 12.000                   | 
 +| 4      | 32,0%                                         | 22,4%                                                | 19,2%                      | 160.000            | 16.000                 | 24.000                   | 
 +| 5      | 35,2%                                         | 24,6%                                                | 21,1%                      | 320.000            | 32.000                 | 48.000                   | 
 +| 6      | 38,7%                                         | 27,1%                                                | 23,2%                      | 640.000            | 64.000                 | 96.000                   | 
 +| 7      | 42,5%                                         | 29,8%                                                | 25,5%                      | 1.280.000          | 128.000                | 192.000                  | 
 +| 8      | 46,6%                                         | 32,6%                                                | 28,0%                      | 2.560.000          | 256.000                | 384.000                  | 
 +| 9      | 51,0%                                         | 35,7%                                                | 30,6%                      | 5.120.000          | 512.000                | 768.000                  | 
 +| 10     | 55,6%                                         | 38,9%                                                | 33,4%                      | 10.240.000         | 1.024.000              | 1.536.000                | 
 +| 11     | 60,5%                                         | 42,3%                                                | 36,3%                      | 20.480.000         | 2.048.000              | 3.072.000                | 
 +| 12     | 65,6%                                         | 45,9%                                                | 39,3%                      | 40.960.000         | 4.096.000              | 6.144.000                | 
 + 
 + 
 +===== Step-by-Step Process ===== 
 + 
 +Step 1: 
 +The defender loses their fleet at their own planet, with at least 75% of total fleet points destroyed. 
 +The DF is created according to current settings (DF Fleet + DF Defense). 
 +Everything not included in the DF becomes part of the new Wreck Field. 
 +This occurs even if no Repair Dock is built, meaning the DF is not reduced, and the attacker receives no penalty. 
 + 
 +Step 2: 
 +Within 72 hours, the defender can build or already have a Repair Dock and then manually start the repair process via the respective menu. 
 +Any number of ships can be repaired at once. 
 +The number per ship type depends on the Repair Dock level. 
 +Only one repair order can be active at a time. 
 +Unlike the Shipyard, ships are selected all at once before confirmation, not one type at a time. 
 +Repairs cost no resources. 
 + 
 +Step 3: 
 +Repair time depends on the Shipyard/Nanite Factory levels, ship types, and quantities. 
 +However, even a single Light Fighter (LF) cannot be deployed earlier than 30 minutes after the battle. 
 +The maximum repair time is 12 hours, even for 1,000,000 Deathstars. 
 + 
 +Step 4: 
 +After the repair time expires, the player can deploy the repaired ships. 
 +If not manually deployed, this happens automatically 72 hours after the repair order started. 
 +If the player does not repair within 72 hours after the battle, the Wreck Field is deleted upon the next planet update (e.g., by spy probe or player activity). 
 +If a new Wreck Field is created later on the same planet, the 72-hour deletion timer resets. 
  
en/reparaturdock.1759618609.txt.gz · Zuletzt geändert: 04.10.2025 22:56 von thorv