en:reparaturdock
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| en:reparaturdock [04.10.2025 22:59] – [Formula to calculate repairable portion:] thorv | en:reparaturdock [04.10.2025 23:03] (aktuell) – thorv | ||
|---|---|---|---|
| Zeile 44: | Zeile 44: | ||
| - | (1−DF)×24+Level1.5100 | + | \\ |
| - | (1−DF)× | + | '' |
| - | 100 | + | |
| - | 24+Level | + | ^ ^ Recoverable Portion of the Wreck Field ^ ^ Repairable Portion of the Losses Going into the DF |^ Costs ||| |
| - | 1.5 | + | ^ Level ^ % of WF |
| - | | + | | 1 |
| - | Wiederherstellbarer Anteil des Wrackfeldes Reparierbarer Anteil der Verluste, die ins TF gehen Kosten | + | | 2 |
| - | Stufe % des WF 30% ins TF (Uni-Setting) 40% | + | | 3 |
| - | 1 25,0% 17, | + | | 4 |
| - | 2 26,8% 18, | + | | 5 |
| - | 3 29,2% 20, | + | | 6 |
| - | 4 32,0% 22, | + | | 7 |
| - | 5 35,2% 24, | + | | 8 |
| - | 6 38,7% 27, | + | | 9 |
| - | 7 42,5% 29, | + | | 10 | 55,6% | |
| - | 8 46,6% 32, | + | | 11 | 60,5% | |
| - | 9 51,0% 35, | + | | 12 | 65,6% | |
| - | 10 55,6% 38, | + | |
| - | 11 60,5% 42, | + | |
| - | 12 65,6% 45, | + | ===== Step-by-Step Process ===== |
| + | |||
| + | Step 1: | ||
| + | The defender loses their fleet at their own planet, with at least 75% of total fleet points destroyed. | ||
| + | The DF is created according to current settings (DF Fleet + DF Defense). | ||
| + | Everything not included in the DF becomes part of the new Wreck Field. | ||
| + | This occurs even if no Repair Dock is built, meaning the DF is not reduced, and the attacker receives no penalty. | ||
| + | |||
| + | Step 2: | ||
| + | Within 72 hours, the defender can build or already have a Repair Dock and then manually start the repair process via the respective menu. | ||
| + | Any number of ships can be repaired at once. | ||
| + | The number per ship type depends on the Repair Dock level. | ||
| + | Only one repair order can be active at a time. | ||
| + | Unlike the Shipyard, ships are selected all at once before confirmation, | ||
| + | Repairs cost no resources. | ||
| + | |||
| + | Step 3: | ||
| + | Repair time depends on the Shipyard/ | ||
| + | However, even a single Light Fighter (LF) cannot be deployed earlier than 30 minutes after the battle. | ||
| + | The maximum repair time is 12 hours, even for 1,000,000 Deathstars. | ||
| + | |||
| + | Step 4: | ||
| + | After the repair time expires, the player can deploy the repaired ships. | ||
| + | If not manually deployed, this happens automatically 72 hours after the repair order started. | ||
| + | If the player does not repair within 72 hours after the battle, the Wreck Field is deleted upon the next planet update (e.g., by spy probe or player activity). | ||
| + | If a new Wreck Field is created later on the same planet, the 72-hour deletion timer resets. | ||
| + | |||
en/reparaturdock.1759618770.txt.gz · Zuletzt geändert: 04.10.2025 22:59 von thorv
