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 +====== Ships ======
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 +
 +
 +Ships (rarely called spaceships) are the most important units of [[Pr0game|Pr0game]]. They are produced in the [[Starship Yard|Spaceship Yard]].
 +
 +===== Ship types =====
 +
 +==== Transporter ====
 +
 +Transporters are [[ships|spaceships]] that can be used to transport [[raw materials]]. While [[large_transporter|large transporters]] can transport the most resources in relation to their cost, [[small transporter|small transporters]] from [[impulse engine]] level 5 are level 5 are much faster than their large relatives. You should always take transporters with you on raids to capture as many resources as possible, as all warships, with the exception of [[Death Star|Death Stars]], have hardly any cargo capacity. Transporters are also good for delivering resources between planets. Although the [[Death Star]] is a warship, it is also suitable as a transport ship with its cargo capacity of 1 million.
 +
 +==== Warships ====
 +
 +Warships include [[light_jaeger|light fighter]], [[heavy_jaeger|heavy fighter]], [[cruiser|cruiser]], [[battleship|battleship]], [[bomber|bomber]], [[destroyer]], [[todsstern|deathstar]] and [[battlecruiser]]. They all have different sizes and advantages. [[light_jaeger|light_jaeger]] and [[heavy_jaeger|heavy_jaeger]] are used as [[shotcatchers]] to prevent the heavy, expensive [[ships|ships]] from being destroyed. [Heavy fighters]] are by far the least popular ship class due to their high [[crystal|crystal]] content. They are only effective against [[cruiser]]s [[fleet|fleets]]. [[Battleship|Battleships]] are the cheapest heavy ships. This applies to the attack strength/cost ratio as well as to the [[deuterium|deuterium consumption]]. [Cruisers]] and [[Battlecruisers]] are perfect for destroying fleets of [[light fighters]] and [[battleships]], as they have high [[Rapidfire]] against them. [[Bomber]], [[Destroyer]], [[Deathstar|Deathstars]] are perfect [[Defense|Deff]] crackers. [[Bombers]] have high [[Rapidfire]] against some defenses while [[Destroyers]] deal more damage and armor. [Deathstars]] are the largest ships by a factor of 100. They can only take damage from heavy ships, as their [[shield]] absorbs everything else.
 +
 +==== Spy probes ====
 +
 +[[spy probe|spy probes]] are designed to spy on other planets. These probes can easily be repelled by other [[ships|spaceships]], as they have no [[armament|attack power]] or [[shields|shields]]. The [[counter-espionage|counter-espionage]] is only made possible by [[ships|spaceships]]. If none are stationed at the target, the chance of [[counterintelligence|counterintelligence]] is always 0%. If the victim has many [[defense|defense|defense facilities]], this does not help with [[counterintelligence|counterintelligence]]! The number of [[ships|spaceships]], on the other hand, determines the probability that the [[spy probe|spy probes]] will be shot down. However, the attacker still receives a [[spy report]], even if no probes return. The more probes are sent, the higher the chance of [[counter-espionage|counter-espionage]] and the more accurate the [[espionage report|espionage report]]. How much information a [[spy report]] contains depends on the number of [[spy probe|spy probes]] and your own [[spy technique]]. The enemy spy technique reduces the information the [[spy report]] contains.
 +
 +==== Colony ships ====
 +
 +With [[colony ship|colony ships]] you can colonize other, uninhabited [[planet|planets]]. If a [[colony ship|colony ship]] colonizes a new planet, the [[ship|ship]] is disassembled and cannot be used again. Even if a return time is specified in the overview, no [[colony ship|colony ships]] will return if colonization is successful. Escort ships will unload any resources they may have brought to the new colony and fly back. However, it is also possible that the [[colony ship|colony ship]] will return if no [[planet|planet]] has been found, or if another player has “beaten you to it”, or if you have reached the maximum number of planets ((depending on astrophysics level)).
 +
 +==== Recycler ====
 +
 +[[Recycler]] are required to clear a [[Debris Field]] (TF) created during a battle. However, their speed is very low. A flight to your own TF takes a maximum of 20 minutes (at 10% speed a maximum of 3 hours and 30 minutes)
 +
 +==== Solar satellites ====
 +
 +[Solar satellites]] generate energy and do not require fields. They can easily be destroyed in battles. The further away a planet is from the sun, the less [[energy]] the satellites provide.
 +
 +===== Base values =====
 +
 +This is a table of all ships for easier comparison. Here you can see the values as well as the costs for the individual ship types. 
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 +
 +^ Unit ^ Costs ^^^ Combat values ^^^ Other values ^^^^
 +^ ::: ^ [[Metal]]  ^ [[Crystal]]  ^ [[Deuterium]]  ^ [[Shell]]  ^ [[Shield]]  ^ [[armament|attack]]  ^ [[Charge]]  ^ [[Speed]]  ^ [[Consumption]]  ^ [[propulsion]]  ^
 +| [[Solar Satellite]] | 0 | 2.000 | 500 | 200 | 1 | 1 | 0 | 0 | 0 | |
 +| [[Spy probe]] | 0 | 1,000 | 0 | 100 | 0.01 | 0.01 | 5 | 100,000,000 | 1 | [[Combustion engine]] |
 +| [[small_transporter|small_transporter]] | 2,000 | 2,000 | 0 | 400 | 10 | 5 | 5,000 | 5,000 / 10,000 | 10 / 20 | [[combustion engine]] / [[impulse engine]] ((from level 5))|
 +| [[large_transporter|Large Transporter]] | 6,000 | 6,000 | 0 | 1,200 | 25 | 5 | 25,000 | 7,500 | 50 | [[internal combustion engine]] | 
 +| [[Recycler]] | 10,000 | 6,000 | 2,000 | 1,600 | 10 | 1 | 20,000 | 2,000 / 4,000 / 6,000 | 300 | [[combustion engine]] / [[impulse engine]] / [[hyperspace drive]] |
 +| [[Colony ship]] | 10,000 | 20,000 | 10,000 | 3,000 | 100 | 50 | 7,500 | 2,500 | 1000 | [[combustion engine]] |
 +| [[Light Fighter]] | 3,000 | 1,000 | 0 | 400 | 10 | 50 | 50 | 12,500 | 20 | [[Combustion Engine]] |
 +| [[Heavy fighter]] | 6,000 | 4,000 | 0 | 1,000 | 25 | 150 | 100 | 10,000 | 75 | [[Impulse engine]] |
 +| [[Cruiser]] | 20,000 | 7,000 | 2,000 | 2,700 | 50 | 400 | 800 | 15,000 | 300 | [[impulse engine]] |
 +| [[Battleship]] | 45,000 | 15,000 | 0 | 6,000 | 200 | 1,000 | 1,500 | 10,000 | 500 | [[Hyperspace drive]] |
 +| [[Battlecruiser]] | 30,000 | 40,000 | 15,000 | 7,000 | 400 | 700 | 750 | 10,000 | 250 | [[Hyperspace drive]] |
 +| [[Bomber]] | 50,000 | 25,000 | 15,000 | 7,500 | 500 | 1,000 | 500 | 4,000 / 5,000 | 1,000 | [[impulse engine]] / [[hyperspace drive]] |
 +| [[Destroyer]] | 60,000 | 50,000 | 15,000 | 11,000 | 500 | 2,000 | 2,000 | 5,000 | 1,000 | [[Hyperspace drive]] |
 +| [[Death Star]] | 5,000,000 | 4,000,000 | 1,000,000 | 900,000 | 50,000 | 200,000 | 1,000,000 | 100 | 1 | [[Hyperspace Drive]] |
 +
 +see also:
 +
 +  * [[Rapidfire|Rapidfire]]
 +  * [[Fleet|Fleet]]
 +  * [[research|Research]]
 +  * [[combat values|combat values]]
 +  * [[combat system|combat system]]
 +  * [[Combat report|Combat report]]