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en:schiffe [30.10.2024 22:12] – angelegt masterspielen:schiffe [21.01.2026 14:45] (aktuell) – Table alignment. blockchaaain
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 ====== Ships ====== ====== Ships ======
- +Ships are space-faring units produced by [[raumschiffwerft|shipyards]].
- +
- +
-Ships (rarely called spaceships) are the most important units of [[Pr0game|Pr0game]]. They are produced in the [[Starship Yard|Spaceship Yard]].+
  
 ===== Ship types ===== ===== Ship types =====
  
-==== Transporter ==== +==== Cargo (Transport) ====
- +
-Transporters are [[ships|spaceships]] that can be used to transport [[raw materials]]. While [[large_transporter|large transporters]] can transport the most resources in relation to their cost, [[small transporter|small transporters]] from [[impulse engine]] level 5 are level 5 are much faster than their large relatives. You should always take transporters with you on raids to capture as many resources as possible, as all warships, with the exception of [[Death Star|Death Stars]], have hardly any cargo capacity. Transporters are also good for delivering resources between planets. Although the [[Death Star]] is a warship, it is also suitable as a transport ship with its cargo capacity of 1 million.+
  
-==== Warships ====+Cargo ships are used to transport [[rohstoffe|resources]]. It is advisable to include cargo ships on Attack missions since combat ships generally lack the cargo capacity necessary to collect the enemy's resources. Cargo ships are also well-suited for resource delivery between planets.
  
-Warships include [[light_jaeger|light fighter]], [[heavy_jaeger|heavy fighter]], [[cruiser|cruiser]], [[battleship|battleship]], [[bomber|bomber]], [[destroyer]], [[todsstern|deathstar]] and [[battlecruiser]]. They all have different sizes and advantages. [[light_jaeger|light_jaeger]] and [[heavy_jaeger|heavy_jaeger]] are used as [[shotcatchers]] to prevent the heavy, expensive [[ships|ships]] from being destroyed. [Heavy fighters]] are by far the least popular ship class due to their high [[crystal|crystal]] content. They are only effective against [[cruiser]]s [[fleet|fleets]]. [[Battleship|Battleships]] are the cheapest heavy ships. This applies to the attack strength/cost ratio as well as to the [[deuterium|deuterium consumption]]. [Cruisers]] and [[Battlecruisers]] are perfect for destroying fleets of [[light fighters]] and [[battleships]], as they have high [[Rapidfire]] against them. [[Bomber]], [[Destroyer]], [[Deathstar|Deathstars]] are perfect [[Defense|Deff]] crackers. [[Bombers]] have high [[Rapidfire]] against some defenses while [[Destroyers]] deal more damage and armor. [Deathstars]] are the largest ships by factor of 100. They can only take damage from heavy ships, as their [[shield]] absorbs everything else.+While [[grosser_transporter|Heavy Cargo]] ships can carry the most resources relative to their build cost, [[kleine_transporter|Light Cargo]] ships become significantly faster at [[impulstriebwerk|Impulse Engine]] level 5The [[Storm Transporter]]((Universe 6)) serves as a hybrid between Cargo and Combat, having higher cargo capacity than most combat ships and as much [[bewaffnung|attack power]] as a Light FighterAlthough the [[todesstern|Battle Fortress]] is combat ship, its cargo capacity of 1 million also makes it suitable as a transport ship.
  
-==== Spy probes ====+==== Combat (Attack) ====
  
-[[spy probe|spy probes]] are designed to spy on other planets. These probes can easily be repelled by other [[ships|spaceships]], as they have no [[armament|attack power]] or [[shields|shields]]. The [[counter-espionage|counter-espionage]] is only made possible by [[ships|spaceships]]. If none are stationed at the targetthe chance of [[counterintelligence|counterintelligence]] is always 0%. If the victim has many [[defense|defense|defense facilities]], this does not help with [[counterintelligence|counterintelligence]]! The number of [[ships|spaceships]], on the other hand, determines the probability that the [[spy probe|spy probes]] will be shot down. However, the attacker still receives a [[spy report]], even if no probes returnThe more probes are sent, the higher the chance of [[counter-espionage|counter-espionage]] and the more accurate the [[espionage report|espionage report]]. How much information a [[spy report]] contains depends on the number of [[spy probe|spy probes]] and your own [[spy technique]]. The enemy spy technique reduces the information the [[spy report]] contains.+Combat ships include the [[leichter_jaeger|Light Fighter]][[schwerer_jaeger|Heavy Fighter]], [[kreuzer|Cruiser]][[schlachtkreuzer|Battle Cruiser]][[Heavy Cruiser]]((Universe 6)), [[schlachtschiff|Battleship]], [[bomber|Planet Bomber]], [[zerstoerer|Star Fighter]] and [[todessterne|Battle Fortress]]. They all have different sizes and advantages. Light Fighters and Heavy Fighters are often used as [[schussfang|fodder]] to protect more expensive ships. However, Heavy Fighters are unpopular due to their high crystal cost and are only effective against Cruiser fleetsBattleships are the cheapest heavy ships in terms of both cost-effectiveness in [[bewaffnung|attack power]] and deuterium consumption. Cruisers and Battle Cruisers are perfect for destroying fleets consisting of Light Fighters and Battleships due to their high [[Rapidfire]]. Heavy Cruisers are stronger and tougher than standard Cruisers, at the cost of speed and fuel efficiency. Planet Bombers, Star Fighters, and Battle Fortresses are perfect for cracking defenses. Planet Bombers have high [[Rapidfire]] against many defensive structures while Star Fighters offer more damage and armor. The Battle Fortress is by far the largest ship, only taking damage from heavy ships as its [[schild|shield]] absorbs everything else.
  
-==== Colony ships ====+==== Spy Probes ====
  
-With [[colony ship|colony ships]] you can colonize other, uninhabited [[planet|planets]]If a [[colony ship|colony ship]] colonizes a new planet, the [[ship|ship]] is disassembled and cannot be used againEven if a return time is specified in the overview, no [[colony ship|colony ships]] will return if colonization is successfulEscort ships will unload any resources they may have brought to the new colony and fly back. However, it is also possible that the [[colony ship|colony ship]] will return if no [[planet|planet]] has been foundor if another player has “beaten you to it”or if you have reached the maximum number of planets ((depending on astrophysics level)).+[[spionagesonde|Spy Probes]] are intended for spying on other planets. These probes can easily be repelled by other ships since they possess neither [[bewaffnung|attack power]] nor [[schilde|shields]]. Detection ("espionage defense"is only made possible by ships. If no ships are stationed at the target, the chance of detection is always 0% (defensive structures do not detect probes)The number of ships determines the probability that the Spy Probes will be shot down. However, the attacker still receives a [[spionagebericht|Spy Report]] even if no probes return and the defender still receives an Espionage Defense message (containing the identity of the attacker) even if no probes are "detected". The more probes sentthe higher the chance of detectionbut the more detailed the Spy Report. The amount of information a Spy Report contains depends on the number of Spy Probes sent and the difference in [[spionagetechnik|Spy Technology]] level between the players involved.
  
-==== Recycler ====+==== Colony Ships ====
  
-[[Recycler]] are required to clear a [[Debris Field]] (TFcreated during battle. Howevertheir speed is very lowA flight to your own TF takes a maximum of 20 minutes (at 10% speed a maximum of 3 hours and 30 minutes)+Colony ships allow colonization of uninhabited planets. When a [[kolonieschiffen|Colony Ship]] colonizes a new planet, the ship is dismantled (i.e. single use). Even though return time will be indicated in the Overviewif colonization is successful, the Colony Ship will not returnHowever, the Colony Ship may return if no planet was found, if another player has beaten you to it, or if you have reached the maximum number of planets that can be achieved at your current [[astrophysik|Astrophysics Research]] level. Escort ships will unload any resources brought along to the new colony and then return to their origin.
  
-==== Solar satellites ====+==== Recyclers ====
  
-[Solar satellites]] generate energy and do not require fields. They can easily be destroyed in battles. The further away a planet is from the sunthe less [[energy]] the satellites provide.+[[recycler|Recycler]] ships are used to dismantle [[truemmerfeld|Debris Fields]] (DF) that form after battles. However, they are very slow. Flying from a planet to it's local DF takes up to 20 minutes (at a speed of 10%a maximum of 3 hours and 30 minutes). The Recycler receives speed upgrades at [[impulstriebwerk|Impulse Engine]] level 17 and [[hyperraumantrieb|Hyperspace Engine]] level 15. The [[Optimized Recycler]]((Universe 6)) has greater cargo capacity than a standard Recycler and is significantly faster (at least until the Recycler upgrades).
  
-===== Base values =====+==== Solar Satellites ====
  
-This is a table of all ships for easier comparisonHere you can see the values as well as the costs for the individual ship types+[[solarsatellit|Solar Satellites]] generate energy without taking up the valuable space (fields) of a planet's surfaceUnfortunately, they are easily destroyed in battle. The farther a planet is from the sun, the less [[energie|energy]] its satellites will provide.
  
 +===== Basic Values =====
  
-Unit ^ Costs ^^^ Combat values ^^^ Other values ^^^^ +                                       Build Cost                                                           || Combat Stats                                                               || Other Stats                                                                                                                                                                                                            |||| 
-::: ^ [[Metal]]  ^ [[Crystal]]  ^ [[Deuterium]]  ^ [[Shell]]  ^ [[Shield]]  ^ [[armament|attack]]  ^ [[Charge]]  ^ [[Speed]]  ^ [[Consumption]]  ^ [[propulsion]]  + Ship Type                             [[metall|Metal]]  [[kristall|Crystal]]  [[deuterium|Deuterium]]  [[huelle|Hull]]  ^  [[schild|Shield Power]]  ^  [[bewaffnung|Attack Power]]  ^  [[ladung|Cargo Capacity]]  ^  [[geschwindigkeit|Base Speed]]  [[verbrauch|Fuel Used]]  ^  [[antrieb|Engine]]                                                                                                           
-| [[Solar Satellite]] | 0 | 2.000 | 500 | 200 | 1 | 1 | 0 | 0 | 0 | | + [[solarsatellit|Solar Satellite]]                     0 |                  2,000 |                       500 |               200 |                         1 |                             1 |                           0 |                                0 |                         0 | N/A                                                                                                                           
-| [[Spy probe]] | 0 | 1,000 | 0 | 100 | 0.01 | 0.01 | 5 | 100,000,000 | 1 | [[Combustion engine]] | + [[spionagesonde|Spy Probe]]                           0 |                  1,000 |                         0 |               100 |                      0.01 |                          0.01 |                           5 |                      100,000,000 |                         1 | [[Verbrennungstriebwerk|Combustion]]                                                                                          
-| [[small_transporter|small_transporter]] | 2,000 | 2,000 | 0 | 400 | 10 | 5 | 5,000 | 5,000 / 10,000 | 10 / 20 | [[combustion engine]] / [[impulse engine]] ((from level 5))| + [[kleine_transporter|Light Cargo]]                2,000 |                  2,000 |                         0 |               400 |                        10 |                             5 |                       5,000 |                   5,000 / 10,000 |                   10 / 20 | [[Verbrennungstriebwerk|Combustion]] / [[Impulstriebwerk|Impulse]]((Level 5))                                                 
-| [[large_transporter|Large Transporter]] | 6,000 | 6,000 | 0 | 1,200 | 25 | 5 | 25,000 | 7,500 | 50 | [[internal combustion engine]] |  + [[grosser_transporter|Heavy Cargo]]               6,000 |                  6,000 |                         0 |             1,200 |                        25 |                             5 |                      25,000 |                            7,500 |                        50 | [[Verbrennungstriebwerk|Combustion]]                                                                                          
-| [[Recycler]] | 10,000 | 6,000 | 2,000 | 1,600 | 10 | 1 | 20,000 | 2,000 / 4,000 / 6,000 | 300 | [[combustion engine]] / [[impulse engine]] / [[hyperspace drive]] | + [[Storm Transporter]]                |              4,500 |                  3,500 |                       400 |               800 |                        25 |                            50 |                        2,00 |                   6,500 / 10,000 |                   40 / 50 | [[verbrennungstriebwerk|Combustion]] / [[impulstriebwerk|Impulse]]((Level 4))                                                 | 
-| [[Colony ship]] | 10,000 | 20,000 | 10,000 | 3,000 | 100 | 50 | 7,500 | 2,500 | 1000 | [[combustion engine]] | +|  [[recycler|Recycler]]                            10,000 |                  6,000 |                     2,000 |             1,600 |                        10 |                             1 |                      20,000 |            2,000 / 4,000 / 6,000 |                       300 | [[verbrennungstriebwerk|Combustion]] / [[impulstriebwerk|Impulse]]((Level 17)) / [[hyperraumantrieb|Hyperspace]]((Level 15))  
-| [[Light Fighter]] | 3,000 | 1,000 | 0 | 400 | 10 | 50 | 50 | 12,500 | 20 | [[Combustion Engine]] | + [[Optimized Recycler]]                           26,000 |                 14,000 |                     5,000 |             4,000 |                        50 |                             1 |                      35,000 |                            4,000 |                       750 | [[impulstriebwerk|Impulse]]                                                                                                   | 
-| [[Heavy fighter]] | 6,000 | 4,000 | 0 | 1,000 | 25 | 150 | 100 | 10,000 | 75 | [[Impulse engine]] | +|  [[kolonieschiff|Colony Ship]]                    10,000 |                 20,000 |                    10,000 |             3,000 |                       100 |                            50 |                       7,500 |                            2,500 |                     1,000 | [[verbrennungstriebwerk|Combustion]]                                                                                          
-| [[Cruiser]] | 20,000 | 7,000 | 2,000 | 2,700 | 50 | 400 | 800 | 15,000 | 300 | [[impulse engine]] | + [[leichter_jaeger|Light Fighter]]                 3,000 |                  1,000 |                         0 |               400 |                        10 |                            50 |                          50 |                           12,500 |                        20 | [[verbrennungstriebwerk|Combustion]]                                                                                          
-| [[Battleship]] | 45,000 | 15,000 | 0 | 6,000 | 200 | 1,000 | 1,500 | 10,000 | 500 | [[Hyperspace drive]] | + [[schwerer_jaeger|Heavy Fighter]]                 6,000 |                  4,000 |                         0 |             1,000 |                        25 |                           150 |                         100 |                           10,000 |                        75 | [[impulstriebwerk|Impulse]]                                                                                                   
-| [[Battlecruiser]] | 30,000 | 40,000 | 15,000 | 7,000 | 400 | 700 | 750 | 10,000 | 250 | [[Hyperspace drive]] | + [[kreuzer|Cruiser]]                              20,000 |                  7,000 |                     2,000 |             2,700 |                        50 |                           400 |                         800 |                           15,000 |                       300 | [[impulstriebwerk|Impulse]]                                                                                                   
-| [[Bomber]] | 50,000 | 25,000 | 15,000 | 7,500 | 500 | 1,000 | 500 | 4,000 / 5,000 | 1,000 | [[impulse engine]] / [[hyperspace drive]] | + [[Heavy Cruiser]]                                30,000 |                 12,000 |                     5,000 |             4,200 |                       100 |                           620 |                       1,000 |                            5,000 |                       500 | [[hyperraumantrieb|Hyperspace]]                                                                                               
-| [[Destroyer]] | 60,000 | 50,000 | 15,000 | 11,000 | 500 | 2,000 | 2,000 | 5,000 | 1,000 | [[Hyperspace drive]] | + [[schlachtkreuzer|Battle Cruiser]]               30,000 |                 40,000 |                    15,000 |             7,000 |                       400 |                           700 |                         750 |                           10,000 |                       250 | [[hyperraumantrieb|Hyperspace]]                                                                                               
-| [[Death Star]] | 5,000,000 | 4,000,000 | 1,000,000 | 900,000 | 50,000 | 200,000 | 1,000,000 | 100 | 1 | [[Hyperspace Drive]] |+ [[battleship|Battleship]]            |             45,000 |                 15,000 |                         0 |             6,000 |                       200 |                         1,000 |                       1,500 |                           10,000 |                       500 | [[hyperraumantrieb|Hyperspace]]                                                                                               | 
 +|  [[bomber|Planet Bomber]]                         50,000 |                 25,000 |                    15,000 |             7,500 |                       500 |                         1,000 |                         500 |                    4,000 / 5,000 |                     1,000 | [[impulstriebwerk|Impulse]] / [[hyperraumantrieb|Hyperspace]]((Level 8))                                                      
 + [[zerstoerer|Star Fighter]]                      60,000 |                 50,000 |                    15,000 |            11,000 |                       500 |                         2,000 |                       2,000 |                            5,000 |                     1,000 | [[hyperraumantrieb|Hyperspace]]                                                                                               
 + [[todesstern|Battle Fortress]]                5,000,000 |              4,000,000 |                 1,000,000 |           900,000 |                    50,000 |                       200,000 |                   1,000,000 |                              100 |                         1 | [[hyperraumantrieb|Hyperspace]]                                                                                               |
  
-see also:+See also:
  
-  * [[Rapidfire|Rapidfire]] +  * [[rapidfire|Rapidfire]] 
-  * [[Fleet|Fleet]] +  * [[flotte|Fleet]] 
-  * [[research|Research]] +  * [[forschung|Research]] 
-  * [[combat values|combat values]] +  * [[kampfwerte|Combat Values]] 
-  * [[combat system|combat system]] +  * [[kampfsystem|Combat System]] 
-  * [[Combat report|Combat report]]+  * [[kampfbericht|Combat Report]] 
 +  * [[flugzeit|Flight Time]]
  
en/schiffe.1730326369.txt.gz · Zuletzt geändert: 30.10.2024 22:12 von masterspiel