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en:slippys_progame_flottensicherung_leitfaden [31.10.2024 15:09] masterspielen:slippys_progame_flottensicherung_leitfaden [31.10.2024 15:12] (aktuell) masterspiel
Zeile 22: Zeile 22:
 Planet to Planet Stationing: Currently, there are no moons in our universe. So... easy. Just send your fleet from one planet to another when you can't keep an eye on the game. Choose the speed of the ships so that you’re back by the time the ships arrive, and everything is fine. There’s not much to consider here, except for the fact that you should always save your fleet by stationing it, as loaded resources will be offloaded during a transport. So if you save by transport, your resources will be unprotected on the planet for half the flight time. That would be unfortunate. Conclusion: No moons = send your fleet by stationing from A to B, where B is the time you’ll be back at your computer. Planet to Planet Stationing: Currently, there are no moons in our universe. So... easy. Just send your fleet from one planet to another when you can't keep an eye on the game. Choose the speed of the ships so that you’re back by the time the ships arrive, and everything is fine. There’s not much to consider here, except for the fact that you should always save your fleet by stationing it, as loaded resources will be offloaded during a transport. So if you save by transport, your resources will be unprotected on the planet for half the flight time. That would be unfortunate. Conclusion: No moons = send your fleet by stationing from A to B, where B is the time you’ll be back at your computer.
  
-=== #2 Oh no. The opponent has a moon, and I don't === Now it gets interesting. If someone with a moon is nearby, they can keep an eye on all fleet movements to and from a planet. That’s not good. Does that mean your fleet is never safe? No. Not really. There is exactly one way to secure your fleet: return flights via stationing. If you send your fleet from Planet A to Planet B, your fleet is visible to the phalanx... but not when you recall it. Return flights via stationing are not visible in the phalanx. Planet to Planet Stationing Return Flight:+=== #2 Oh no. The opponent has a moon, and I don't ===  
 +Now it gets interesting. If someone with a moon is nearby, they can keep an eye on all fleet movements to and from a planet. That’s not good. Does that mean your fleet is never safe? No. Not really. There is exactly one way to secure your fleet: return flights via stationing. If you send your fleet from Planet A to Planet B, your fleet is visible to the phalanx... but not when you recall it. Return flights via stationing are not visible in the phalanx. Planet to Planet Stationing Return Flight:
 \\ \\
 As mentioned, fleets sent by stationing are not visible on the return flight. So how do we use this? As mentioned, fleets sent by stationing are not visible on the return flight. So how do we use this?
en/slippys_progame_flottensicherung_leitfaden.1730387367.txt.gz · Zuletzt geändert: 31.10.2024 15:09 von masterspiel