en:slippys_progame_save_guide
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- | ===== Slippys prOgame Guide Chapter 1 - Saven Saven... what is that... why am I doing this? ===== | ||
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- | Now that the time has come for the first big fuckers to fly around with evil fleets and recycle broken fleets to take your resources, it's time to take a look at the topic of Saving. Saving is one of the most important parts of the prOgame. Therefore, if you don't have the possibility to keep an eye on your resources, you can send your fleet through space with all the resources that can potentially be stolen and they can't be attacked on the way, because there can only be two targets for attacks: Planets and moons. So if your ships are travelling, they cannot be destroyed and your resources in the cargo hold cannot be stolen. Great thing! Now there' | ||
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- | Oh no... that sounds pretty OP... what do I do against the Mieser? Yes... we'll get to that now... Step by step, we'll go through the different ways to save, the advantages and disadvantages of each method and how you can proceed. So let's go through the whole thing chronologically according to time. | ||
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- | ===== Saven... how do I do that? ===== | ||
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- | ==== #1 No moons in the universe planet to planet statio: ==== | ||
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- | At the moment there are no moons in our universe... so... Easy... just send a fleet from one planet to another if you can't keep an eye on the yarn... choose the speed of the ships so that you are back when the ships arrive... and everything is fine... there is not much to consider here, except the fact that you should always make sure that you save your fleet by stationing it, because loaded resources are unloaded during a transport. So if you save by transport... the resources are lying around unprotected on the planet for half the flight time... that would of course be stupid. | ||
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- | Conclusion: No moons = send the fleet from A to B by stationing, whereby B is the time at which you are back at the computer. | ||
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- | ==== #2 Oh no.The bad fuckers have moons and I don' | ||
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- | Now the whole thing gets exciting.If someone with a moon is sitting near you... he can keep an eye on all fleet movements flying to and from a planet... but that's stupid. So your fleet is never safe? No.. not really... even then there is exactly one way to secure your fleet: return flights by stationing. If you send your fleet from planet A to planet B, your fleet is visible via phalanx... but not when you withdraw it. Return flights via stationing are not visible in the phalanx. | ||
- | to Planet statio return flight: | ||
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- | As mentioned... fleets that are sent out by stationing are not visible on the return flight. So how do we use this? | ||
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- | Case study:I am Tim.I know I sleep from 0:00 to 8:00. I'm a clever Tim and know when I'm going to sleep, so I send my fleet from planet A to planet B 9 hours (!!!) before I go to sleep by stationing. I withdraw my fleet at some point just before I go to sleep, e.g. at 23:41. Now my fleet is invisible between 23:41 and 8:41 and I'm back when my fleet arrives. I'm a clever Tim. Be like Tim. | ||
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- | Note: If your opponent is a son of a bitch, he can theoretically phalanx your planet permanently, | ||
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- | Conclusion: Send your fleet from planet A to planet B. Withdraw after the desired save time. | ||
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- | ==== #3 Fat I have moons myself ==== | ||
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- | Nice... we have a moon ourselves... maybe even several... we've learnt by now that only planets can be targeted by a phalanx. So... that makes it much easier for us to save. So how do we do that now? Okay... let's first go through the methods you can use if you only have one moon. | ||
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- | === Moon to debris field: === | ||
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- | Before you go to bed, simply send your fleet with the resources from the planet to the moon. From the moon, send your fleet to a debris field as mentioned before. Yay... Neither the debris field, nor the moon can be chosen as the target of the phalanx... so your fleet is invisible during the whole flight... NICE. There is only one weak point here: If you have a very experienced and ambitious enemy... he may be watching the debris fields in your neighbourhood. So if he sees a small debris field in your neighbourhood disappear... it means that a fleet has arrived at the debris field and is on its way back. Shit... your planet can be spied on, your propulsion level can be read... and the return time of your fleet can be calculated. Fuck... everything for arse. What would the fucking game be... if there wasn't a solution for everything...? | ||
- | Never the same. 2. don't fly at 100% of your speed... vary your speed and fly slower (also saves deut). Then the potential fucker will have to guess your speed and you'll be safer. 3. shadowrecs... wow... that sounds fancy... it is a bit. Before you send your main fleet to a debris field, you send a recycler to dismantle the debris field. During the recycler' | ||
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- | === Moon to Kolo: === | ||
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- | Also, what can't be chosen as the target of a phalanx? Nothing! That's right! Nothing can't be scanned. So how do we use this? You've colonised all your possible planets and can't colonise another planet because of your astrophysics level. Perfect for the moon to Kolo save! You add a colony ship to your fleet... send the fleet to any empty space in the universe... select colonise as your destination, | ||
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- | === Moon to moon: === | ||
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- | No moon can be chosen as a target by the Phalanx. You send your fleet with resources from moon to moon... by stationing of course... and voila... all tutti. =) | ||
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- | Fuck... here comes the top fucker from Fickhausen. You messed with a real Babo and probably made him pretty angry. There' | ||
- | and a moon destruction needs death stars... and the chances are high that they will be destroyed... it will take a long time until the first moons are destroyed at all. You probably won't be playing that long anyway. And if you've been playing that long... you won't need the guide here either. EZ. | ||
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- | LG & xD Slippy™ |
en/slippys_progame_save_guide.1702907576.txt.gz · Zuletzt geändert: 28.09.2024 17:56 (Externe Bearbeitung)