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        <dc:date>2026-01-22T13:51:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>abfangrakete</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:abfangrakete&amp;rev=1769089867&amp;do=diff</link>
        <description>Interceptor

Interceptors (or Araks) are designed to destroy incoming Interplanetary Missiles.

Interceptors fire automatically upon IPM attack, destroying 1 incoming missile with a 100% chance of success.

Interceptors take up half as much space in the Missile Silo as Interplanetary Missiles do.

All interceptors on a</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-01-20T11:58:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>anfaenger</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:anfaenger&amp;rev=1768910328&amp;do=diff</link>
        <description>Tips for beginners

	*  GalaTool Manual
	*  Slippy&#039;s Fleetsaving Guide
	*  Slippy&#039;s Expedition Guide
	*  Quick Start Guide (Build Order)
	*  Tutorial</description>
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        <dc:date>2026-03-18T08:46:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>astrophysik</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:astrophysik&amp;rev=1773823574&amp;do=diff</link>
        <description>Astrophysics

Unlike most other technology research, Astrophysics serves multiple distinct purposes:

	*  Each odd level (1, 3, 5, 7, ...) allows an additional colony planet.
	*  Each square level (1, 4, 9, 16, ...) enables an additional simultaneous expedition.
	*  Each level allows</description>
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        <dc:date>2024-11-21T18:12:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deuterium</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:deuterium&amp;rev=1732212764&amp;do=diff</link>
        <description>Deuterium

Deuterium is one of the three resources in pr0game and is produced in the Deuterium Synthesizer.

Usage

Deuterium is required for all ships as fuel and for building of some buildings, research and ships. Deuterium ( 10 per every system)is used when browsing systems in galaxy view.</description>
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        <dc:date>2024-11-21T15:38:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deuteriumsynthetisierer</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:deuteriumsynthetisierer&amp;rev=1732203493&amp;do=diff</link>
        <description>Deuterium Synthesizer

Production Rate

Deuterium per hour = 10 * level * 1.1 ^ level * (1.44 - 0.004 * Planet Temperature)

Deuterium Synthesizer Cost

The deuterium synthesizer requires exponentially more resources to upgrade it to the next level, according to the formula:</description>
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        <dc:date>2024-11-13T12:39:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ehrenpunkte</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:ehrenpunkte&amp;rev=1731501588&amp;do=diff</link>
        <description>Honor Points

The Honor Points table is divided into the top 30%, middle 40%, and bottom 30%. 
The top 30% receive up to a 20% reduction in flight costs (deuterium).
The bottom 30% bandits lose up to 100% of their resources when being attacked.
Honor Points per player are limited by a minimum/maximum value (e.g., ±100k) to prevent players from being stuck at one end of the spectrum due to a few accumulation/loss actions. 
In case of a tie, the number of honorable/dishonorable battles serves as t…</description>
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        <dc:date>2025-01-05T21:25:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>entfernung</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:entfernung&amp;rev=1736112317&amp;do=diff</link>
        <description>Distance

The distance indicates the distance between two planets in the unit used in pr0game (within a universe).

Calculation

To calculate the distance, you logically need the coordinates of the two planets.
In addition, you must determine the approximate distance between the planets (to be checked in this order!):</description>
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        <dc:date>2025-02-09T17:51:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>expoanleitung</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:expoanleitung&amp;rev=1739123518&amp;do=diff</link>
        <description>Slippy&#039;s progame guide

Chapter 2 - Expeditions

Expos ... what is this ... and why am I doing this?



Expeditions (Expos) are a way of using your spaceships to generate resources. To do this, simply select the desired expedition fleet in the fleet menu, select position 16 in a galaxy as the destination and then select the only available expedition item. But be careful: random events occur during an expedition.</description>
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        <dc:date>2025-01-05T21:13:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flugzeit</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:flugzeit&amp;rev=1736111619&amp;do=diff</link>
        <description>Flighttime




The flight time indicates how long a fleet needs for a route. 


The return flight always takes the same amount of time. The flight time also plays an important role in the fuel calculation. 


The exact flight time is always required by players if they want to intercept</description>
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        <dc:date>2026-01-21T13:36:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forschung</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:forschung&amp;rev=1769002619&amp;do=diff</link>
        <description>Research

Research is the advancement of Technologies and is facilitated by the Research Lab.

Most technologies require some minimum level of Research Lab to begin research.

All research requires some amount of time (reduced by increasing the Research Lab level) and resources.

Research Time</description>
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        <dc:date>2024-09-28T17:56:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forschungslabor</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:forschungslabor&amp;rev=1727546164&amp;do=diff</link>
        <description>Research Laboratory

To research new technologies, the operation of a research station is necessary. The upgrade level of a research station is crucial for how quickly a new technology can be researched.
The higher the level of the lab, the more new technologies can be researched. To complete research work as quickly as possible, when researching on a planet, all available researchers are automatically sent to this research station and are therefore no longer available on other planets.
Once a t…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-09-28T17:56:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>galatool</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:galatool&amp;rev=1727546164&amp;do=diff</link>
        <description>The GalaTool is integrated into the game. You can use this to save the various planets of players.

In contrast to the Scavengers Toolbox, the GalaTool is activated by default for every player.

To use the GalaTool, simply call up the galaxy.


Each system in each galaxy must be synchronized manually using the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T05:11:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>galaxie</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:galaxie&amp;rev=1769058674&amp;do=diff</link>
        <description>Galaxy

Each universe consists of some fixed number of galaxies (usually close to, or exactly, 1).

In turn, each galaxy consists of some number of solar systems (usually 400).

The distance to travel from a system in one galaxy to a system in another galaxy does not depend on system or planet coordinates</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T14:22:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gebaeude</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:gebaeude&amp;rev=1769005336&amp;do=diff</link>
        <description>Buildings

Buildings are the constructed infrastructure of a planet and facilitate the production of resources, construction of ships and defenses, and research of technologies.

Prior to construction of the Terraformer, every planet has a defined finite number of fields on which buildings can be built.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-09-28T17:56:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hauptseite</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:hauptseite&amp;rev=1727546164&amp;do=diff</link>
        <description>Welcome to the Pr0game Wiki

Here you can all work together to make our common hobby even better.

Here is the playground and the Syling &amp; Syntax is also explained :-)

We hope you fill this wiki with entries &amp; life.

Best regards

Timo_Ka

PS: For questions please contact Hackbrett</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-01-24T03:17:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>huelle</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:huelle&amp;rev=1769224669&amp;do=diff</link>
        <description>Hull

The hull plating (armour) of a ship or defense unit represents its „health“ (hitpoints).

Damage

When a unit is attacked, the damage to its hull is equal to the difference in the attacker&#039;s Attack Power and the defender&#039;s Shield Power.

While Shield is recharged at the start of every round of combat, Hull is only restored at the end of the battle.</description>
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        <dc:date>2026-01-23T10:21:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>interplanetarrakete</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:interplanetarrakete&amp;rev=1769163668&amp;do=diff</link>
        <description>Interplanetary Missile

Interplanetary Missiles (IPMs or Iraks) are designed to destroy enemy defenses.

Unlike fleet attacks, defenses destroyed by IPMs will not be rebuilt automatically.

Each Interceptor on the target planet automatically intercepts one incoming Interplanetary Missile, nullifying its attack.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-11-03T14:16:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kristall</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:kristall&amp;rev=1730643362&amp;do=diff</link>
        <description>Crystal

Crystal (also referred to as Kris), is one of the three resources in pr0game and is mined in the Crystal Mine.

Usage

Crystal is required for the construction of all buildings, ships, defensive structures (except for Metal Storage and Rocket Launchers) as well as most projects in research. Especially later in the game, crystal becomes increasingly important, as particularly in the field of</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-11-20T19:52:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kristallmine</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:kristallmine&amp;rev=1732132339&amp;do=diff</link>
        <description>Crystal Mine

Crystal is the primary resource for electronic components and alloys. It&#039;s also vital for research and the construction of buildings, ships, and defensive structures.

Production Rate

Crystal per hour = 20 * level * 1.1 ^ level

In both Uni 2 and Uni 3, similar to the Metal Mine, the crystal production rate is increased (2x) to that of uni 1. Without a Crystal Mine, you&#039;ll produce 20 crystal units per hour as a base rate.</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:marktplatz&amp;rev=1769003553&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T13:52:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>marktplatz</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:marktplatz&amp;rev=1769003553&amp;do=diff</link>
        <description>Marketplace

The marketplace offers a way to trade resources in-game and without direct interaction with other players. 

It can be accessed via the „Marketplace“ link in the main menu.

Offers cannot be withdrawn before expiration.

Accepted offers likewise</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:metall&amp;rev=1727546164&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-28T17:56:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metall</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:metall&amp;rev=1727546164&amp;do=diff</link>
        <description>Back links need sorting

Metal

Metal is one of the three resources in pr0game and is mined in the Metal Mine.

Metal in the Game

Usage

Metal is required for the construction of all buildings, ships (except for Solar Satellites, Espionage Probes), defensive structures, and research (except for Energy Technology, Hyperspace Technology, Computer Technology, Graviton Research).

Mining and Production

Metal can be mined by the</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:metallmine&amp;rev=1736542515&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-10T20:55:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metallmine</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:metallmine&amp;rev=1736542515&amp;do=diff</link>
        <description>Metal Mine

Metal is a crucial component for the advancement and growth of your empire. A well-developed Metal Mine is key to ensuring a consistent supply of this vital resource.

Production Rate

Metal per hour = 30 * level * 1.1 ^ level

Both Uni 2 and Uni 3 feature 2x resource production, meaning the metal production rate is twice that of Uni 1. This means that without a Metal Mine, you&#039;ll automatically produce 40 metal units per hour.</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:nanitenfabrik&amp;rev=1732215002&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-21T18:50:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nanitenfabrik</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:nanitenfabrik&amp;rev=1732215002&amp;do=diff</link>
        <description>Nanite Factory

The Nanite Factory increases the speed at which buildings, ships and defensive structures are constructed on the respective planet or moon.

Prerequisites
          Prerequisites         Building / Research  Level              
Usage
          Usage           Required for  at Level  Shipyard  Level 2</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:noobschutz&amp;rev=1762808026&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-10T20:53:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>noobschutz</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:noobschutz&amp;rev=1762808026&amp;do=diff</link>
        <description>Noob protection

The noob protection blocks the starting of attacks.

It consists of 2 main components:
1. A limit (often 5.000 or 10.000 Points), as long as a player has less points they are in noob protection. As soon as a player has more points than the limit, they can attack and can be attacked by any player bigger than them.
2. A factor (So far always 5x). This sets the span of points players in the noob protectin can attack.</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:planet&amp;rev=1768995242&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T11:34:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>planet</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:planet&amp;rev=1768995242&amp;do=diff</link>
        <description>Planets

Planets are where most buildings and units (ships and defenses) are constructed.

While players may destroy („abandon“) their own colonies, players cannot destroy each other&#039;s planets (only their moons).

Additionally, all buildings on a planet are immune to damage from attacks.</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:raketensilo&amp;rev=1769668744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-29T06:39:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>raketensilo</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:raketensilo&amp;rev=1769668744&amp;do=diff</link>
        <description>Missile Silo

Missile silos are buildings that store Interplanetary Missiles and Interceptors.

Each level provides space for 5 interplanetary missiles or 10 interceptors.

The silo is shared by both types of missile but 1 interplanetary missile takes as much space as 2 interceptors.

Missile silos can only be demolished when empty.</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:rapidfire&amp;rev=1770376545&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-06T11:15:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rapidfire</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:rapidfire&amp;rev=1770376545&amp;do=diff</link>
        <description>Rapid Fire

Rapid Fire is the ability of a ship to shoot multiple times in one round.

By default, a ship or defense unit fires exactly once per round of combat, hitting one random enemy unit.

Each class of ship has „Rapid Fire“ against specific other classes of</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:raumschiffwerft&amp;rev=1732215408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-21T18:56:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>raumschiffwerft</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:raumschiffwerft&amp;rev=1732215408&amp;do=diff</link>
        <description>Shipyard

The Shipyard, allows to build ships and defense facilities and increases the speed at which they are constructed on the respective planet or moon. In the later stages of the game, the construction time of ships and defense facilities can be further reduced by the Nanite Factory.

Prerequisites
          Prerequisites</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:reparaturdock&amp;rev=1759619013&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-04T23:03:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reparaturdock</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:reparaturdock&amp;rev=1759619013&amp;do=diff</link>
        <description>Repair Dock

The Repair Dock is a new building that plays a critical role in the aftermath of battles. 

Creation of Wreckfields

Wreck Fields are created when the defender loses at least 75% of their total fleet units. These fields contain the remains of ships that did not become part of the debris field (DF) (DF 40% ⇒ WF 60%).
Wreck Fields are temporary and exist for 72 hours before dissolving into the planet’s atmosphere (deleted during PlanetRessUpdate).</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:roboterfabrik&amp;rev=1732215323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-21T18:55:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roboterfabrik</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:roboterfabrik&amp;rev=1732215323&amp;do=diff</link>
        <description>Robot Factory

The Robot Factory, also known as Robo or Robo Factory, increases the speed at which buildings are constructed on the respective planet or moon. However, it does not affect the construction of ships and defense facilities. In the later stages of the game, the construction time of buildings can be further reduced by the</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:rohstoffe&amp;rev=1768990842&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T10:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rohstoffe</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:rohstoffe&amp;rev=1768990842&amp;do=diff</link>
        <description>Resources

There are three resources in pr0game: Metal, Crystal and Deuterium.

Using Resources

Resources are used to construct buildings, defenses, and ships, and to research new technologies.

Resources are physically transferable from one planet to another, primarily with the use of cargo ships.</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:rohstoffproduktion&amp;rev=1730410426&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-10-31T21:33:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rohstoffproduktion</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:rohstoffproduktion&amp;rev=1730410426&amp;do=diff</link>
        <description>Raw material production

Raw material production, or production for short, is the most important component in the pr0game. Without raw materials, neither the construction of buildings, defense facilities and ships, nor the research of new research is possible.

Resource buildings

There are three different</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:rubberband&amp;rev=1734518995&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-18T10:49:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rubberband</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:rubberband&amp;rev=1734518995&amp;do=diff</link>
        <description>Rubberband

Reduction of Building and Research cost (and therefore also time).
Depending on the Point gap to Number 1.

Weights:

	*  Buildings 1x
	*  Research 0,8x
	*  Fleet 0,6x

Minimum gap to receive a boost 10%.
Reduction of up to 50%.

Formulas:</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:schiffe&amp;rev=1769006733&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-21T14:45:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>schiffe</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:schiffe&amp;rev=1769006733&amp;do=diff</link>
        <description>Ships

Ships are space-faring units produced by shipyards.

Ship types

Cargo (Transport)

Cargo ships are used to transport resources. It is advisable to include cargo ships on Attack missions since combat ships generally lack the cargo capacity necessary to collect the enemy&#039;s resources. Cargo ships are also well-suited for resource delivery between planets.</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:sensorphalanx&amp;rev=1730330834&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-10-30T23:27:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sensorphalanx</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:sensorphalanx&amp;rev=1730330834&amp;do=diff</link>
        <description>Sensor phalanx
Sensor phalanx (also phalanx or phala)

Description
The Sensor Phalanx is one of the three special buildings that can only be built on moons. 
High-resolution sensors scan the complete frequency spectrum of all radiation hitting the phalanx. High-performance computers combine tiny fluctuations in energy to obtain information about ship movements on distant planets. For the scan, energy in the form of deuterium (5,000) must be provided on the moon. You scan by switching to the gala…</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:sidebar&amp;rev=1769082756&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T11:52:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:sidebar&amp;rev=1769082756&amp;do=diff</link>
        <description>Startpage

Universe

Buildings

Ships

Defenses

Research

Marketplace

Help for Beginners

Browser/User Scripts

Sidebar</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:slippys_progame_flottensicherung_leitfaden&amp;rev=1730387561&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-10-31T15:12:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slippys_progame_flottensicherung_leitfaden</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:slippys_progame_flottensicherung_leitfaden&amp;rev=1730387561&amp;do=diff</link>
        <description>Slippy&#039;s Progame Guide

Chapter 1 - Saving

Saving ... what is it ... and why do I do it?\

As the time has come for the first players to fly around with fleets and recycle damaged fleets, 
to take your resources, it’s time for us to address the topic of saving. 
Saving is one of the most important components of pr0game. This means that as a player, if you don&#039;t have the opportunity to keep an eye on your</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:solarkraftwerk&amp;rev=1732203389&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-21T15:36:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>solarkraftwerk</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:solarkraftwerk&amp;rev=1732203389&amp;do=diff</link>
        <description>Solar Power Plant

Energy is required for all production buildings, which can be provided by solar power plant, solar satellites or fusion power plant.

Energy Production Rate

Energy per hour = 20 * level * 1.1 ^ level

Energy production is independent of economic speed of the universe.</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:solarsatellit&amp;rev=1769081538&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T11:32:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>solarsatellit</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:solarsatellit&amp;rev=1769081538&amp;do=diff</link>
        <description>Solar Satellite

Solar satellites are ships that directly convert sunlight into usable energy for their planet.

Solar satellites have no engine and cannot leave the planet of the shipyard in which they were built.

Solar satellites located at planets that are closer to their star (i.e. closer to position 1) collect more energy (in direct proportion to the planet&#039;s</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:sonnensystem&amp;rev=1769061754&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-22T06:02:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sonnensystem</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:sonnensystem&amp;rev=1769061754&amp;do=diff</link>
        <description>Solar System

Each galaxy consists of some fixed number of solar systems (usually 400).

Each solar system contains 17 „positions“, mostly for planets but also for special functions like expeditions and trade.

When traveling within a single galaxy, the distance from a planet in one system to a planet in another system</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:spionagebericht&amp;rev=1735489349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-29T16:22:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spionagebericht</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:spionagebericht&amp;rev=1735489349&amp;do=diff</link>
        <description>Spy report

The espionage report contains the most important information such as buildings, research, defence, ships and resources. 




  visible  Espionage Lvl difference  -15	-14	-13	-12	-11	-10	-9	-8	-7	-6	-5	-4	-3	 -2    -1	0	1	2        fleet	 225	196	169	144	121	100	81	64	49	36	25</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:universum_2_settings&amp;rev=1730643242&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-03T14:14:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>universum_2_settings</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:universum_2_settings&amp;rev=1730643242&amp;do=diff</link>
        <description>Uni 2 Settings

----------

	*  The Ressource production ist doubled(2x)
	*  The research speed is tripled (3x)
	*  40% of destroyed fleet into debris field
	*  Ringuniverse
	*  Ringalaxy
	*  Reduced prerequisites of Mineral, crystal and fuel research (Research lab 8 and Energy Technology 5 lowered to Research lab 4 andEnergy Technology 3)</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:universum_3_settings&amp;rev=1727546164&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-28T17:56:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>universum_3_settings</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:universum_3_settings&amp;rev=1727546164&amp;do=diff</link>
        <description>Uni 3 Settings

----------

	*  Duration of Uni 3: 4 months (Started 01.12.2023)
	*  Resource Speed: 2x
	*  Fleet Speed: 1x
	*  Building Speed: 1x
	*  Research Speed: 2.5x
	*  40% of the destroyed fleet goes to DF (Debris Field)
	*  15% of defense goes to DF [only destroyed = 4.5%]</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:universum_5_settings&amp;rev=1736331825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-08T10:23:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>universum_5_settings</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:universum_5_settings&amp;rev=1736331825&amp;do=diff</link>
        <description>Uni 5 Settings

	*  Uni length no limit (Start 01.11.2024 Time: 18:00)
	*  Eco speed 1x
	*  Fleet speed 1x
	*  Build speed 1x
	*  Shipyard speed 1x
	*  Research speed 1x
	*  Startresources: 1.000 Met, 500 Crys, 0 Deut
	*  40% Fleet into Debris field</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:universum_6_settings&amp;rev=1763213376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-15T13:29:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>universum_6_settings</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:universum_6_settings&amp;rev=1763213376&amp;do=diff</link>
        <description>Uni 6 Settings

	*  Uni duration 8 Months 
		* Start 15.11.2025 Time: 14:00
		* End 19.07.2026

	*  Ecospeed 1x
	*  Fleetspeed 1x
	*  Buildspeed 1x
	*  Hangarspeed 1x
	*  Researchspeed 1x
	*  Startresources: 2.000 Met, 1.000 Crys, 0 Deut
	*  40% Fleet into DF</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:universum_april_2025_settings&amp;rev=1743372117&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-03-30T22:01:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>universum_april_2025_settings</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:universum_april_2025_settings&amp;rev=1743372117&amp;do=diff</link>
        <description>April 2025 Uni Settings

	*  Start 01.04.2025 
	*  End 15.04.2025
	*  Eco speed 6x - every day + 1x
	*  Fleet speed 1,5x
	*  Build speed 6x - every day + 1x
	*  Shipyard speed 6x - every day + 1x
	*  Research speed 8x - every day + 1x
	*  Rubberband</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:universum_april_2026_settings&amp;rev=1775198812&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-03T06:46:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>universum_april_2026_settings</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:universum_april_2026_settings&amp;rev=1775198812&amp;do=diff</link>
        <description>April 2026 Universe Settings

	*  Start date: April 1, 2026 
	*  End date: April 15, 2026

Topology

	*  Galaxies: 1
	*  Systems: 200
	*  Planets (per system): 15
	*  Galaxy type: Ring

Start Conditions

	*  Planet: Random
	*  Metal: 2,000
	*  Crystal: 1,000
	*  Deuterium: 0

Speed

	*  Production: 6-20x (every day + 1x)</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:universum&amp;rev=1775197962&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-03T06:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>universum</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:universum&amp;rev=1775197962&amp;do=diff</link>
        <description>Universe

The Universe - or Uni - is the individual „world“ (and server instance) where the game takes place.

Different universes have unique features and starting points.

Active Universes:
  Universe    Start [dd.mm.yyyy]    End [dd.mm.yyyy]</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:userscripts&amp;rev=1727546164&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-28T17:56:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>userscripts</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:userscripts&amp;rev=1727546164&amp;do=diff</link>
        <description>Browser/User scripts

Browser/User scripts to simplify and/or enhance the pr0game experience.

Installation

	*    Install Tampermonkey (Browser scripts do NOT work with Greasemonkey!):
		*  Chrome
		*  Firefox
		*  Edge
		*  Firefox for Android


	&quot; Attention: Only tested with Tampermonkey on Chrome</description>
    </item>
    <item rdf:about="https://wiki.pr0game.com/doku.php?id=en:verteidigung&amp;rev=1769163733&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-23T10:22:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>verteidigung</title>
        <link>https://wiki.pr0game.com/doku.php?id=en:verteidigung&amp;rev=1769163733&amp;do=diff</link>
        <description>Defenses

Planetary defense units („defenses“) are constructed in shipyards on the surface of a planet or moon to defend it against attacking fleets.

When under attack, defenses are assisted by any allied ships or fleets in orbit.

Interceptors („Araks“) are also defensive units but are only used to destroy incoming enemy</description>
    </item>
</rdf:RDF>
