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Pirate Bases

A pirate base is a raid target that the game creates for you personally, inside one of your own solar systems. It carries a copy of a slice of your own fleet and a pile of resources derived from your own production. You have until the next weekly reset to raid it and carry the loot home.

Who gets a pirate base

You get a base if both of these are true when the weekly spawn runs:

  • Your total points are at or above the universe's minimum 10 000 points (it may vary across universes).
    • The points threshold applies to you personally. It has nothing to do with who else lives in your system, and nothing to do with the strongest player there.
    • Crossing the threshold mid-week does nothing. Eligibility is only ever checked at the moment the weekly spawn runs, so you will wait until the next reset.
  • You have logged in within the last 7 days.
Important: vacation mode does not stop a base from spawning for you, as long as you logged in inside the last week.

The weekly reset

When

Once per week, at a fixed day and hour based on the universe settings.

What actually happens

The reset is a hard wipe followed by a fresh creation, not an expiry:

  1. Every pirate base in the game is deleted at once - along with its remaining ships, its remaining resources, and its debris field.
  2. New bases are then created from scratch for every eligible player.
Nothing carries over. Resources you did not loot and debris you did not collect are destroyed at the reset.

Your new base will also be in a freshly drawn random system - not necessarily the same one as last week.


Where it appears

The game randomly picks one of your moon/planet at random and puts the base in that solar system.

  • The draw covers all of your planets and moons, so a system where you hold several planets and moons is correspondingly more likely to be picked than one where you hold a single colony.
  • In galaxy view the base appears as an extra row underneath the last normal planet position - position 18 in a universe with 15 positions per system.
Tip: To find it quickly: the fleet page adds a shortcut link to it, labelled Pirate base together with its coordinates, right alongside your colony shortcuts. One click sets it as your target.

What the base is stocked with

Resources

The pirate base's cargo is calculated from your empire production rate - the game takes your hourly production of each resource, summed across all your planets and multiplies it by a fixed number of hours set per universe.

Example: Player producing 10 000 metal / 5 000 cristal / 2 000 deuterium per hour across their empire, in a universe using 5 hours, gets a pirate base holding 50 000 metal, 25 000 crystal and 10 000 deuterium.

Your net hourly production is taken under consideration. Three consequences:

  • A planet running an energy deficit produces proportionally less, and that reduce the pirate base stock once spawned
  • The flat basic income every planet receives is not counted.
  • Mineral/Semicrystal/Fuel research and your planets' resource bonuses do count, since they are already part of your hourly figure.

Fleet

The pirate fleet is a snapshot of your entire account's ships. That includes:

  • Ships parked on all your planets and moons, and
  • Ships currently in flight

Each ship type is then rolled separately: the game draws a fresh random percentage based on universe settings, applies it to the total number you own of that type, and rounds down - never below one ship. It means that:

  • Every ship type you own will appear. The roll is per type, not one roll for the whole fleet, so there is no chance of facing a pirate base made entirely of heavy cargo - unless heavy cargo is all you own. If you own light cargo, heavy cargo and light fighters, you will face all three.
  • Owning even a single ship of a type guarantees at least one spawns.
  • Each type gets its own percentage.
Example: You own 1000 light cargos, 1000 heavy cargos and 1000 light fighters. For 50-80% range, your pirate base might spawn with 500 light cargo, 700 heavy cargo and 800 light fighters.
Ships that are never copied: Espionage probes and Solar satellites.

Defence

The base spawns with ships only.


What you can send

Three missions are available against a pirate base::

Mission What it needs
Spying A fleet of espionage probes only
Attack Any combat fleet. Alliance attack (ACS) works.
Recycle Recyclers, and a debris field to collect

Everything else is blocked: You cannot transport resources to it, station or hold a fleet there, colonise it, destroy it, or fire interplanetary missiles at it.

Attacking a pirate base

Attacking a pirate base does not remove it. Surviving pirate ships stay on the base, and so do any resources you could not carry. This means:

  • You can chip away at it in several waves instead of committing everything at once.
  • The base only ever disappears at the weekly reset.
  • There is no limit on how often you may attack it. Bash protection does not apply to pirate bases.

Its weapon, shield and armour levels are three below your own (never below zero) - the same rule that governs the pirates you meet on expeditions.

Loot

The loot from pirate bases is 100%, as opposed to 50% when attacking a real player. It means that, with sufficient cargo capacity, the raid colony can be stripped of 100 % of its resources in one attack.

What a pirate base does NOT give you

Pirate base combat is treated as its own kind of battle and deliberately sits outside most of the reward systems:

  • No honour points
  • No achievements.- In particular, the „defeat a fleet of pirates or aliens with at least 10 000 ships“ achievement does not trigger here.
  • No entry in the battle hall.
  • No wreckfield, so no ships recovered in the repair dock.
  • No moon, no matter how large the debris field gets.

The debris field

Every fight at a pirate base leaves a debris field, which you harvest with recyclers just like any other debris field in the game.

  • Both sides contribute - your own losses as well as the pirates'.
  • It accumulates all week. Every wave stacks more debris onto the same field, so you can leave the cleanup until the end.
  • It is destroyed at the weekly reset along with the base.

Who can harvest it

Only you. Pirate bases and their debris are private. Your base appears in galaxy view for you alone, it never shows up in anyone else's galaxy view or target lists, and the fleet screens will only ever let you target your own.

If two players happen to have bases in the same system, each of them sees only their own base, their own pirate fleet and their own debris. Nothing is shared and nothing adds up.

en/pirate_base.1784702985.txt.gz · Zuletzt geändert: 22.07.2026 06:49 von magglish