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Solar Satellite

Solar satellites are ships that directly convert sunlight into usable energy for their planet.

Solar satellites have no engine and cannot leave the planet of the shipyard in which they were built.

Solar satellites located at planets that are closer to their star (i.e. closer to position 1) collect more energy (in direct proportion to the planet's temperature).

Solar satellites have constant build cost per unit, whereas solar power plants have exponential build costs.
Consequently, there is some level at which the solar power plant becomes less cost-effective than solar satellites.

Solar satellites are essential to Graviton Research which requires 300,000 energy.

CAUTION: Solar satellites can be destroyed in battle!

Energy Production

Energy = ( Temperature + 160 ) / 6

Prerequisites

Shipyard - Level 1

Build Cost

Crystal: 2,000
Deuterium: 500

Combat Stats

Hull: 200

Rapidfire

All ships1) have 5 rapidfire against solar satellites, apart from the Battle Fortress which has 1,250 rapidfire.

Direction Ship Class Rapidfire
From Light Cargo 5
From Heavy Cargo 5
From Recycler 5
From Colony Ship 5
From Light Fighter 5
From Heavy Fighter 5
From Cruiser 5
From Battleship 5
From Bomber 5
From Battle Cruiser 5
From Star Fighter 5
From Battle Fortress 1,250

See also:

1)
Except for Spy Probes and Solar Satellites, which have no Attack Power.
en/solarsatellit.1769081479.txt.gz · Zuletzt geändert: 22.01.2026 11:31 von blockchaaain