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En/Kampfwerte

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This is the approved revision of this page, as well as being the most recent.

Combat Values

Combat Values refer to the interplay of Hull, Shield and Weapons Power of one or more spaceships. Each type of spaceship has its own advantages and disadvantages.

Hull

Hull is calculated from the (sum of the costs for Metal and Crystal) / 10 * ( 1 + ("Armour Technology level" * 0.1 ))

For example:

Assumption: Weapons Technology 3, Shielding Technology 4, Armour Technology 5

  • Cruiser: 20,000 Metal + 7,000 Crystal / 10 * (1+(5*0.1)) = 4,050 points in Hull


Shield

Shield is calculated from the base value "Shield Power" * ( 1 + ("Shielding Technology level" * 0.1 ))

For example:

Assumption: Weapons Technology 3, Shielding Technology 4, Armour Technology 5

  • Cruiser: 50 * (1+(4*0.1)) = 70 points in Shield


Weapons

Weapons Power is calculated from the base value "Attack Power" * ( 1 + ("Weapons Technology level" * 0.1 ))

For example:

Assumption: Weapons Technology 3, Shielding Technology 4, Armour Technology 5

  • Cruiser: 400 * (1+(3*0.1)) = 520 points in Weapons Power


This gives the Cruiser the following values with the war technologies mentioned above:

  • Weapons Power: 520
  • Shield: 70
  • Hull: 4,050

For comparison, with better technologies: Assumption: Weapons Technology 8, Shielding Technology 8, Armour Technology 10

  • Weapons Power: 720
  • Shield: 90
  • Hull: 5,400


For comparison with another ship: Assumption: Destroyer, Weapons Technology 3, Shielding Technology 4, Armour Technology 5

  • Weapons Power: 2,600
  • Shield: 700
  • Hull: 16,500


The base values can be looked up under Ships. Combat itself is explained under Combat System.