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Expeditions

An expedition is a fleet mission where you can find resources and fleets. However, there is also a risk of getting into a battle with pirates or aliens.

To carry out an expedition, the fleets must be sent to the 16th position of any solar system.
It doesn't matter whether you select the planet or the moon as the destination, since both count as the same expedition area.
The only option available as a mission is now “Expedition”.

Astrophysics research is required. The maximum number of expeditions that can be conducted simultaneously is determined by the rounded square root of the Astrophysics level:

Astrophysics level Possible expeditions
1 - 3 1
4 - 8 2
9 - 15 3
16 - 24 4

Since the number of planets is tied to astrophysics, and astrophysics remains relatively inexpensive even at higher levels, most players will continue to research it and, almost incidentally, unlock the 4th expedition slot within two years.


:!: Note :!: Each expedition occupies a normal fleet slot in addition to the expedition slot.

Instructions

In addition to the information on this page, you should also read the guide Slippy's ProGame Guide: Chapter 2: Expeditions, as it provides additional useful information and tips.

Duration time

The maximum duration of the expedition in hours corresponds to the level of Astrophysics.
However, it is at least one hour.
In speed universes, the duration is reduced by the speed factor.
Therefore, it is actually only half, a quarter, or a fifth of the normal value.

Increasing the duration does not change the events or their probability of occurring! It is merely helpful for keeping an expedition there long enough overnight so that the fleet is back in time for the morning wake-up and not earlier.

Possible results

After the expedition fleet has surveyed the location following the appropriate duration of the stop, you receive a randomly generated message.
This message may either have no impact on gameplay or trigger certain events.

positive results

negative results

  • Battle with Pirates
  • Battle with Aliens
  • Total loss of the expeditionary fleet without a fight

neutral results

  • Events that affect the return flight time (delayed or early)
  • There is also the possibility that nothing happens - that is, that no event takes place.

The events “Resource Discovery,” “Fleet Discovery,” “Pirate Attack,” “Alien Attack,” and “Delay” occur in the categories of normal, rare, and extraordinary.
Rare events of this type occur on average once every ten times, and extraordinary events once every hundred times.

Since the fleet can also become involved in battles or be destroyed, you should carefully consider how many and which ships to send.
Choosing the right ships is crucial. If you send the wrong ships or a fleet that is too small,
only a few ships or resources will be brought back.
The fleet should also be potentially expendable or easily replaceable.

Probabilities of events

First, the system checks how many expeditions have already flown to this location in the last 24 hours. This information is always displayed in yellow text in the expedition report. If more than 10 expeditions have flown to this location, it is recommended that you fly somewhere else.

Number of expeditions flownChance of “nothing”
0 - 10 0%
11 - 25 25%
26 - 50 50%
more than 50 75%

This is followed by a second check to identify the event and determine the size of the discovery. Here, too, there is a possibility that nothing will be found.

EventChanceSmallMediumLarge
Resource find37%89%10%1%
Metal37% /3
Crystal37% /3
Deuterium37% /3
Ship discovery26,5%89%10%1%
Pirates5,8%89%10%1%
Aliens2,6%89%10%1%
Black Hole (loose entire fleet)0,3%
Delayed return6,75%70%20%10%
Early return2,25%70%20%10%
Remaining (nothing happens)18,8%


Scale of the events


Raw Material Finds & Fleet Finds: For a small find, a factor between 10 and 50 is used. For a medium find, a factor of 50–100 is used, and for a large find, a factor of 100–200 is used. If crystal is rolled, the calculated size is halved; for deuterium, it is reduced to one-third; and for metal, no reduction is applied. For resource finds, the transport capacity of the ships in the Expo is also a limiting factor!

For ship finds, the system first determines which ships can be found, then which ship type from the set of possible finds should be selected, and finally the quantity of that type. Each ship has a specific value, which is calculated based on the production costs of metal and crystal. The expedition fleet has a certain amount of expedition points and must use them to “pay” for these ships based on the event’s multiplier. Note that there is a lower limit (50%) for fleet finds than for resource finds. (More information on this in the chapter “Expedition Points”) For example, if you have a budget of 10,000 and a cruiser is rolled that has a value of (20,000 + 7,000) = 27,000, then you cannot find that ship. This means you have wasted one of your three attempts. The search for ships stops after the third attempt, unless you have found 0 ships. Because of this mechanic, you often get fewer ships than you could potentially find. And the variety of ship types found favors smaller ships being discovered. That’s why you find many more probes than any other ship. Therefore, the chance of finding a heavy fighter is not 20% of 5 possible ship types (if you have the maximum number of GTs in your expedition fleet) but much less.

For Slowed Return & Accelerated Return, a factor of 2 is used for small events, 3 for medium events, and 5 for large events.

For Battles with Pirates & Aliens, there is a different mechanic, which is covered in its own section below.

Expedition Points

The “Resource Discovery” and “Fleet Discovery” events are directly dependent on the expedition points (also known as exp points or exp value) of the expedition fleet. The exp value of a fleet corresponds to the sum of the exp values of all ships. The higher this value is, the more resources or ships are found.

However, there are various upper and lower limits for the finds, which are explained in the relevant sections. In particular, the amount of resource and fleet finds is limited by the number of points held by the player in first place in the respective Uni, resulting in a maximum value for exp points; exceeding this limit does not yield higher gains. Additionally, a fleet can only find as many resources as will fit in its storage. Expowerts are calculated using the following formula:

Expedition points = Structure Points * 5 / 1000

Expedition points per ship
Ship Expedition points Expedition points per 1.000 MSE (Ratio 2:1:1) Expedition points per 1.000 MSE (Ratio 3:2:1) Expedition points per 1.000 MSE (Ratio 2,1:0,5:1)
Recycler803,083,202,03
Colony Ship1502,142,141,30
Battle Fortress45.0003,003,211,88
Spy probe52,503,331,19
Light Cargo203,334,001,92
Light Fighter204,004,442,78
Large Cargo603,334,001,92
Heavy Fighter503,74,262,36
Cruiser1353,553,702,52
Battleship3004,004,442,78
Battle Cruiser3502,502,591,53
Planet Bomber3752,882,832,01
Destroyer5502,893,061,82
Heavy Cruiser2103,283,332,31
Storm Transporter403,253,652,00
Optimized Recycler2003,123,222,10
Maximum useful expedition points
Points 1st place
under 10.000 10.000–100.000 100.000–1.000.000 1.000.000–5.000.000 5.000.000-25.000.000 25.000.000-50.000.000 50.000.000-75.000.000 75.000.000-100.000.000 more than 100.000.000
Discovery of resources 200 2.400 6.000 9.000 12.000 15.000 18.000 21.000 25.000
Fleet Finds 100 1.200 3.000 4.500 6.000 7.500 9.000 10.500 12.500

What can I find and how (fleet finds)

For fleet discoveries, the highest-tier ship included in the fleet determines the types of ships that can be discovered. A fleet consisting solely of large transports can discover only heavy fighters at most.

Findable ships
Existing ship Spy LC LF HC HF CR BS BC BB D all other ships
Spy Probe X X
Light Cargo X X X
Light Fighter x X X X
Heavy Cargo X X X X X
Heavy Fighter X X X X X X
Cruiser X X X X X X X
Battleship X X X X X X X X
BattleCruiser X X X X X X X X X
Bomber / Destroyer X X X X X X X X X X
all other ships X X

Enemy encounters

The mechanics for enemy encounters (i.e., pirates or aliens) are as follows:

Depending on the event itself, your opponent has a fixed number of ships!

In addition, the enemy fleet copies a certain percentage of the ships you send. So if you send a lot of combat ships, the enemy will also copy a lot of combat ships. If you send a lot of GTs, the enemy will also copy a lot of GTs (which is good, since they deal little damage).

In addition, the enemy fleet will copy your three combat technologies with a modification. Therefore, for players who don’t actively participate in raids, it may be worth keeping weapon technology low while continuing to upgrade armor. This can significantly reduce losses in some cases. However, it puts you at a disadvantage against other players!

Pirates fixed portion variable portion (rounded) Weapons/Shield/Armor
Small 5 Light Fighters 27% - 33% -3
Medium 3 Cruisers 45% - 55% -3
Large 2 Battleships 72% - 88% -3
Aliens fixed portion variable portion (rounded) Weapons/Shield/Armor
Small 5 Heavy Fighter 36% - 44% +3
Medium 3 Battlecruiser 54% - 66% +3
Large 2 Destroyer 81% - 99% +3

Cost estimation tools

There are various websites that provide simulations for expedition results and battles. One of them is: http://bontchev.my.contact.bg/ogame/expeditions.html However, due to the new ship types in pr0game, they can only be used to a limited extent to simulate battles. You also need to use the correct settings. „New Expeditions v3.x“ & Points for the highest-scoring player & „Holding time 1h“

en/expedition.1777030088.txt.gz · Zuletzt geändert: 24.04.2026 11:28 von magglish