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Interplanetary Missile
Interplanetary Missiles (IPMs or Iraks1)) are designed to destroy enemy defenses.
Unlike fleet attacks, defenses destroyed by IPMs will not be rebuilt automatically.
Each Interceptor on the target planet automatically intercepts one incoming Interplanetary Missile, nullifying its attack.
IPMs take up twice as much space in the Missile Silo as Interceptors do.2)
Range
The range (in number of solar systems) of an IPM is determined by Impulse Engine research level:3)
Range = (5 * Impulse Engine) - 1
Speed
Interplanetary missiles do not have a speed, having instead a unique formula for computing travel time which only depends on proximity of the enemy's solar system:4)5)
Time (seconds) = (30 + 60 * systems )
Damage
Interplanetary missiles have an Attack Power of 12,000.6)
IPMs ignore all shields and directly attack the hull of their target.
Unlike fleet attacks, defenses destroyed by IPMs will not be rebuilt automatically.
Interception
Interplanetary missiles must exhaust all enemy Interceptors before they can damage defenses.
Each Interceptor fires automatically upon IPM attack, destroying 1 incoming missile with a 100% chance of success.
Since interceptors take up half as much space as IPMs in the Missile Silo, it can be very expensive to successfully attack an enemy who prioritizes interceptors.
Primary Target
When launching missiles, the player selects a quantity of IPMs and a specific type of defensive structure to attack (the „primary target“).
If the primary target is destroyed or nothing was chosen, defenses will be destroyed in random order.
If all defenses have been eliminated, enemy Interplanetary Missiles will be targeted.
Because IPMs have a hull of 1,500, each IPM is expected to destroy around 8 enemy IPMs (depending on Weapons Technology and Armour Technology levels).
If all defenses and IPMs have been destroyed, incoming IPMs are simply destroyed with no further effect.
Prerequisites
Missile Silo - Level 1
