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Repair Dock

The Repair Dock is a new building that plays a critical role in the aftermath of battles.

Creation of Wreckfields

Wreck Fields are created when the defender loses at least 75% of their total fleet units. These fields contain the remains of ships that did not become part of the debris field (DF) (DF 40% ⇒ WF 60%). Wreck Fields are temporary and exist for 72 hours before dissolving into the planet’s atmosphere (deleted during PlanetRessUpdate).

The existence and contents of a Wreck Field are not visible in the galaxy view. If a new battle creates additional wrecks, they are added to the existing field, and the 72-hour deletion timer resets. Like debris fields, Wreck Fields are linked to planets, even if the battle took place on a moon.

Repair Dock Functionality

The Repair Dock allows the restoration of part of the ships in a Wreck Field, depending on its level — starting at an effective 15% (25% × 60%). Repairs cost no resources and can begin 30 minutes after the Wreck Field is created.

The maximum repair time is 12 hours, calculated based on:

  • the number of ships selected for repair, and
  • the levels of the Shipyard and Nanite Factory

The player must manually start the repair order, or it will be automatically executed 72 hours after completion (during PlanetRessUpdate). Only one repair order per planet is allowed, but it can include all repairable ships.

Espionage Reports and Repair Orders

While a repair order is active on a planet, espionage reports will indicate the number and type of ships under repair but will not reveal the completion or deployment times.

Notifications and Visibility

Players will receive notifications in battle reports when a wreckfield is created. However, only defenders will have visibility on the contents of the wreckfield.

Impact of Vacation Mode

Activating vacation mode will pause all timers, including those for repair orders and the deletion of wreckfields.

en/reparaturdock.1759618602.txt.gz · Zuletzt geändert: 04.10.2025 22:56 von thorv