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Repair Dock
The Repair Dock is a new building that plays a critical role in the aftermath of battles.
Creation of Wreckfields
Wreck Fields are created when the defender loses at least 75% of their total fleet units. These fields contain the remains of ships that did not become part of the debris field (DF) (DF 40% ⇒ WF 60%). Wreck Fields are temporary and exist for 72 hours before dissolving into the planet’s atmosphere (deleted during PlanetRessUpdate).
The existence and contents of a Wreck Field are not visible in the galaxy view. If a new battle creates additional wrecks, they are added to the existing field, and the 72-hour deletion timer resets. Like debris fields, Wreck Fields are linked to planets, even if the battle took place on a moon.
Repair Dock Functionality
The Repair Dock allows the restoration of part of the ships in a Wreck Field, depending on its level — starting at an effective 15% (25% × 60%). Repairs cost no resources and can begin 30 minutes after the Wreck Field is created.
The maximum repair time is 12 hours, calculated based on:
- the number of ships selected for repair, and
- the levels of the Shipyard and Nanite Factory
The player must manually start the repair order, or it will be automatically executed 72 hours after completion (during PlanetRessUpdate). Only one repair order per planet is allowed, but it can include all repairable ships.
Espionage Reports and Repair Orders
While a repair order is active on a planet, espionage reports show the number and type of ships under repair, but not their completion or deployment times.
Notifications and Visibility
Players receive battle report notifications when a Wreck Field is created. However, only defenders can view the contents of their Wreck Field.
Impact of Vacation Mode
Activating Vacation Mode pauses all timers, including those for repair orders and Wreck Field deletion.
Formula to calculate repairable portion:
(1-TF)*(24+Stufe^1,5)/100
Recoverable Portion of the Wreck Field | Repairable Portion of the Losses Going into the DF | Costs | |||||
---|---|---|---|---|---|---|---|
Level | % of WF | 30% to DF (Uni Setting) | 40% to DF (Uni Setting) | Metal | Crystal | Deuterium | |
1 | 25,0% | 17,5% | 15,0% | 20.000 | 2.000 | 3.000 | |
2 | 26,8% | 18,8% | 16,1% | 40.000 | 4.000 | 6.000 | |
3 | 29,2% | 20,4% | 17,5% | 80.000 | 8.000 | 12.000 | |
4 | 32,0% | 22,4% | 19,2% | 160.000 | 16.000 | 24.000 | |
5 | 35,2% | 24,6% | 21,1% | 320.000 | 32.000 | 48.000 | |
6 | 38,7% | 27,1% | 23,2% | 640.000 | 64.000 | 96.000 | |
7 | 42,5% | 29,8% | 25,5% | 1.280.000 | 128.000 | 192.000 | |
8 | 46,6% | 32,6% | 28,0% | 2.560.000 | 256.000 | 384.000 | |
9 | 51,0% | 35,7% | 30,6% | 5.120.000 | 512.000 | 768.000 | |
10 | 55,6% | 38,9% | 33,4% | 10.240.000 | 1.024.000 | 1.536.000 | |
11 | 60,5% | 42,3% | 36,3% | 20.480.000 | 2.048.000 | 3.072.000 | |
12 | 65,6% | 45,9% | 39,3% | 40.960.000 | 4.096.000 | 6.144.000 |
Step-by-Step Process
Step 1: The defender loses their fleet at their own planet, with at least 75% of total fleet points destroyed. The DF is created according to current settings (DF Fleet + DF Defense). Everything not included in the DF becomes part of the new Wreck Field. This occurs even if no Repair Dock is built, meaning the DF is not reduced, and the attacker receives no penalty.
Step 2: Within 72 hours, the defender can build or already have a Repair Dock and then manually start the repair process via the respective menu. Any number of ships can be repaired at once. The number per ship type depends on the Repair Dock level. Only one repair order can be active at a time. Unlike the Shipyard, ships are selected all at once before confirmation, not one type at a time. Repairs cost no resources.
Step 3: Repair time depends on the Shipyard/Nanite Factory levels, ship types, and quantities. However, even a single Light Fighter (LF) cannot be deployed earlier than 30 minutes after the battle. The maximum repair time is 12 hours, even for 1,000,000 Deathstars.
Step 4: After the repair time expires, the player can deploy the repaired ships. If not manually deployed, this happens automatically 72 hours after the repair order started. If the player does not repair within 72 hours after the battle, the Wreck Field is deleted upon the next planet update (e.g., by spy probe or player activity). If a new Wreck Field is created later on the same planet, the 72-hour deletion timer resets.