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Ships

Ships (rarely called spaceships) are the most important units in Pr0game. They are produced in the Shipyard.

Ship Types

Transporters

Transporters are spaceships that can efficiently transport resources. While large transporters can carry the most resources relative to their costs, small transporters become significantly faster than their larger counterparts from Impulse Drive level 5 onwards. On attacks, it's always advisable to include transporters to loot as many resources as possible, as all warships, except for Deathstars, have little cargo capacity. Transporters are also well-suited for resource delivery between planets. Although the Deathstar is a warship, its cargo capacity of 1 million also makes it suitable as a transport ship.

Warships

Warships include Light Fighters, Heavy Fighters, Cruisers, Battleships, Bombers, Destroyers, Deathstars, and Battlecruisers. They all have different sizes and advantages. Light Fighters and Heavy Fighters are used as fodder to protect the more expensive heavy ships. However, Heavy Fighters are by far the least popular ship class due to their high crystal cost. They are only sensible against Cruiser fleets. Battleships are the cheapest heavy ships in terms of both cost-effectiveness in attack strength and deuterium consumption. Cruisers and Battlecruisers are perfect for destroying fleets consisting of Light Fighters and Battleships due to their high Rapidfire. Bombers, Destroyers, and Deathstars are perfect for cracking defenses. Bombers have high Rapidfire against some defensive structures while Destroyers offer more damage and armor. Deathstars are by far the largest ships and can only take damage from heavy ships, as their shield absorbs everything else.

Espionage Probes

Espionage Probes are intended for spying on other planets. These probes can easily be repelled by other spaceships since they possess neither attack strength nor shields. Espionage defense is only made possible by ships. If no ships are stationed at the target, the chance of espionage defense is always 0%. Having many defensive structures does not help against espionage! The number of ships, however, determines the probability that the Espionage Probes will be shot down. However, the attacker still receives an Espionage Report, even if no probes return. The more probes sent, the higher the chance of espionage defense, and the more detailed the Espionage Report. The amount of information an Espionage Report contains depends on the number of Espionage Probes and the level of one's own Espionage Technology. The enemy's espionage technology reduces the information received.

Colony Ships

Colony ships can colonize other, uninhabited planets. When a Colony Ship colonizes a new planet, the ship is dismantled and is not reusable. Even if a return time is indicated in the overview, if colonization is successful, no Colony Ship will return. Escort ships will unload any resources brought along to the new colony and fly back. However, the Colony Ship may return if no planet was found, if another player has „beaten you to it,“ or if you have reached the maximum number of planets that can be achieved at the level of Astrophysics.

Recyclers

Recyclers are needed to dismantle a Debris Field (DF) that has formed after a battle. However, their speed is very low. A flight to one's own DF lasts a maximum of 20 minutes (at a speed of 10%, a maximum of 3 hours and 30 minutes).

Solar Satellites

Solar Satellites generate energy and require no fields. They can easily be destroyed in battles. The farther a planet is from the sun, the less energy the satellites provide.

Basic Values

This is a table of all ships for easier comparison. Here you can see the values, as well as the costs for each ship type.

Unit Costs Combat Values Other Values
Metal Crystal Deuterium Hull Shield Attack Cargo Capacity Speed Consumption Drive
Solar Satellite 0 2,000 500 200 1 1 0 0 0
Espionage Probe 0 1,000 0 100 0.01 0.01 5 100,000,000 1 Combustion Drive
Small Transporter 2,000 2,000 0 400 10 5 5,000 5,000 / 10,000 10 / 20 Combustion Drive / Impulse Drive
Large Transporter 6,000 6,000 0 1,200 25 5 25,000 7,500 50 Combustion Drive
Recycler 10,000 6,000 2,000 1,600 10 1 20,000 2,000 / 4,000 / 6,000 300 Combustion Drive / Impulse Drive / Hyperspace Drive
Colony Ship 10,000 20,000 10,000 3,000 100 50 7,500 2,500 1,000 Combustion Drive
Light Fighter 3,000 1,000 0 400 10 50 50 12,500 20 Combustion Drive
Heavy Fighter 6,000 4,000 0 1,000 25 150 100 10,000 75 Impulse Drive
Cruiser 20,000 7,000 2,000 2,700 50 400 800 15,000 300 Impulse Drive
Battleship 45,000 15,000 0 6,000 200 1,000 1,500 10,000 500 Hyperspace Drive
Battlecruiser 30,000 40,000 15,000 7,000 400 700 750 10,000 250 Hyperspace Drive
Bomber 50,000 25,000 15,000 7,500 500 1,000 500 4,000 / 5,000 1,000 Impulse Drive / Hyperspace Drive
Destroyer 60,000 50,000 15,000 11,000 500 2,000 2,000 5,000 1,000 Hyperspace Drive
Deathstar 5,000,000 4,000,000 1,000,000 900,000 50,000 200,000 1,000,000 100 1 Hyperspace Drive
en/ships.txt · Zuletzt geändert: 20.12.2023 15:52 von dawnoftheuwe