Inhaltsverzeichnis
Slippy's Progame Guide
Chapter 1 - Saving
Saving … what is it … and why do I do it?\
As the time has come for the first players to fly around with fleets and recycle damaged fleets,
to take your resources, it’s time for us to address the topic of saving.
Saving is one of the most important components of pr0game. This means that as a player, if you don't have the opportunity to keep an eye on your resources,
you can send your fleet with all the resources that can potentially be stolen through space, and these cannot be attacked on the way,
since there can only be two targets for attacks.
Planets and Moons.
So, while your ships are on their way, they cannot be destroyed and your resources in the cargo hold cannot be stolen. Great!
Now, there’s just one catch… eventually, your fleet will arrive at its destination… and that’s when it becomes vulnerable!
Because there are such nasty things called moons.
Moons can be created by large debris fields and sit next to a planet, offering the opportunity to build unique buildings on them.
One of these is the so-called Sensor Phalanx.
The Sensor Phalanx is a building that can detect all fleet movements to and from a planet for a small amount of deuterium (with one exception - more on that later).
So, a player with a Sensor Phalanx has the opportunity to observe the movement of your fleet and time an attack precisely so that you cannot save your fleet.
And what can I do about that?
We will get to that now!
Step by step, we will go through the various ways to save, the advantages and disadvantages of each method, and how you can proceed.
So, let’s go through everything chronologically according to the time options.
Saving, how do I do it?
#1 No Moons in the Universe
Planet to Planet Stationing: Currently, there are no moons in our universe. So… easy. Just send your fleet from one planet to another when you can't keep an eye on the game. Choose the speed of the ships so that you’re back by the time the ships arrive, and everything is fine. There’s not much to consider here, except for the fact that you should always save your fleet by stationing it, as loaded resources will be offloaded during a transport. So if you save by transport, your resources will be unprotected on the planet for half the flight time. That would be unfortunate. Conclusion: No moons = send your fleet by stationing from A to B, where B is the time you’ll be back at your computer.
#2 Oh no. The opponent has a moon, and I don't
Now it gets interesting. If someone with a moon is nearby, they can keep an eye on all fleet movements to and from a planet. That’s not good. Does that mean your fleet is never safe? No. Not really. There is exactly one way to secure your fleet: return flights via stationing. If you send your fleet from Planet A to Planet B, your fleet is visible to the phalanx… but not when you recall it. Return flights via stationing are not visible in the phalanx. Planet to Planet Stationing Return Flight:
As mentioned, fleets sent by stationing are not visible on the return flight. So how do we use this?
Case Study
I’m Tim. I know I sleep from 12:00 AM to 8:00 AM. I’m a smart Tim and know when I go to bed, so I send my fleet from Planet A to Planet B by stationing it 9 hours (!!!) before I go to sleep. I recall my fleet shortly before I go to bed, for example at 11:41 PM. Now my fleet is invisible between 11:41 PM and 8:41 AM, and I’ll be back when my fleet arrives. I’m a smart Tim. Be like Tim. Note: If your opponent is a real jerk, they could theoretically constantly phalanx your planet, see when you recall, and then calculate when your fleet will return by spying on your engines. However, since phalanxing costs deuterium and you would need to be constantly monitored, this is relatively unlikely. Conclusion: Send your fleet from Planet A to Planet B. Recall after your desired saving duration.
#3 Awesome, I Have Moons Too
Nice… we have a moon… maybe even several… we’ve learned that only planets can be chosen as targets by a phalanx. So… this makes saving significantly easier for us. So how do we do this? Okay… let’s first go through the methods you can use if you only have one moon. Moon to Debris Field: Before you go to bed, simply send your fleet with the resources from the planet to the moon. From the moon, you then send your fleet to a debris field as mentioned before. Yay! Neither the debris field nor the moon can be chosen as a target by the phalanx, so your fleet is invisible for the entire flight… NICE. There’s just one weakness: if you have a very experienced and ambitious enemy, they might observe the debris fields near you. If they see a small debris field disappear, it means a fleet has arrived and is on the return flight. Crap… your planet can be spied on, the level of your engines can be determined, and the return time of your fleet can be calculated. Damn… everything is ruined. What would this game be… if there weren’t solutions for everything? So how can you make it even harder for your enemy? Here are a few options:
Always fly to a different debris field. Never the same one.
Don’t fly at 100% of your speed… vary your speed and fly slower (which also saves deuterium). Then the potential attacker has to guess your departure speed, making you safer.
3. Shadow Recs… wow, that sounds fancy… and it is a bit. You send a recycler ahead of your main fleet to the debris field to collect resources. While the recycler is en route, you then send your main fleet to the same debris field. So when the attacker sees the debris field disappear, they only see your supposed fleet, which is just a recycler. They intercept you… and they went through all that trouble for a recycler—what a loser. Your main fleet then continues on its way, even if the debris field has already disappeared… and simply turns around, and everything is back to normal… Nice.
But be careful… if you have a real top player nearby, they might launch some spy probes at your target debris field to increase its size. If they see that the debris field has shrunk by the capacity of a recycler, they'll know it's just a Shadow Rec… and they'll wait until the rest is collected, follow you, and you'll be done for. So it's best to send a few more recyclers than Shadow Recs. Easy
Moon to Colony
What can’t be chosen as a target for a phalanx? Nothing! That's right! Nothing can’t be scanned. So how do we use that? You’ve settled all your possible planets and, due to your astrophysics level, can’t colonize another planet… Perfect for the moon to colony save! You add a colony ship to your fleet… send the fleet to any empty space in the universe… choose colonization as the target, and your fleet heads off into the void! The fleet arrives at the destination… you get a message that you can’t colonize any more planets… and the fleet turns around. Invisible from A to Z. Ta-da! Just be sure that you don’t have any free planet slots… otherwise, all your planets will be unloaded… and your resources will be left lying around… not great.
Moon to Moon
No moon can be chosen as a target by the phalanx. You send your fleet with resources from moon to moon… by stationing, of course… and voila… everything’s fine.
Moon Destruction: Crap… now the ultimate jerk from Jerkland is here. You've messed with a real player and probably made them quite angry. In the game, there is a way to destroy moons, along with everything on them: Death Stars. Death Stars can simply wipe out moons. This happens very rarely because, during a destruction attack by a Death Star, there’s a chance that the so-called „marble“ will just go poof… plus, those damn things are slower than Grandma Erna driving her Prius backwards up a hill with four flat tires. But… it is possible. So what happens if your moon gets destroyed…? If a moon that is the target of a fleet is destroyed, the ships will just head to the planet. Crap. Planets are visible in the phalanx. My fleet!!!! EVERYTHING RUINED. Yep. It can happen.
What can you do about it? Hmm… not much. You’re in trouble. If you’ve upset someone like that… you really have a problem. The only solution is to change the moons from which you save your fleet. Don’t let the opponent know where your fleet is… switch them back and forth… and hope that your save moon doesn’t get taken out. Otherwise, you’re in trouble. But since we’re playing in an x1 universe… and destroying moons requires Death Stars… and the chances are high that they’ll break down in the process… it’ll be a loooooooong time before the first moons are even destroyed. You probably won’t play for that long anyway. And if you do play that long… you won’t need this guide anymore.
EZ. Best regards & XD TM Slippy