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Inhaltsverzeichnis
Slippy's Progame Guide
Chapter 1 - Saving
Saving … what is it … and why do I do it?\
As the time has come for the first players to fly around with fleets and recycle damaged fleets,
to take your resources, it’s time for us to address the topic of saving.
Saving is one of the most important components of pr0game. This means that as a player, if you don't have the opportunity to keep an eye on your resources,
you can send your fleet with all the resources that can potentially be stolen through space, and these cannot be attacked on the way,
since there can only be two targets for attacks.
Planets and Moons.
So, while your ships are on their way, they cannot be destroyed and your resources in the cargo hold cannot be stolen. Great!
Now, there’s just one catch… eventually, your fleet will arrive at its destination… and that’s when it becomes vulnerable!
Because there are such nasty things called moons.
Moons can be created by large debris fields and sit next to a planet, offering the opportunity to build unique buildings on them.
One of these is the so-called Sensor Phalanx.
The Sensor Phalanx is a building that can detect all fleet movements to and from a planet for a small amount of deuterium (with one exception - more on that later).
So, a player with a Sensor Phalanx has the opportunity to observe the movement of your fleet and time an attack precisely so that you cannot save your fleet.
And what can I do about that?
We will get to that now!
Step by step, we will go through the various ways to save, the advantages and disadvantages of each method, and how you can proceed.
So, let’s go through everything chronologically according to the time options.
Saving, how do I do it?
#1 No Moons in the Universe
Planet to Planet Stationing: Currently, there are no moons in our universe. So… easy. Just send your fleet from one planet to another when you can't keep an eye on the game. Choose the speed of the ships so that you’re back by the time the ships arrive, and everything is fine. There’s not much to consider here, except for the fact that you should always save your fleet by stationing it, as loaded resources will be offloaded during a transport. So if you save by transport, your resources will be unprotected on the planet for half the flight time. That would be unfortunate. Conclusion: No moons = send your fleet by stationing from A to B, where B is the time you’ll be back at your computer.
=== #2 Oh no. The opponent has a moon, and I don't === Now it gets interesting. If someone with a moon is nearby, they can keep an eye on all fleet movements to and from a planet. That’s not good. Does that mean your fleet is never safe? No. Not really. There is exactly one way to secure your fleet: return flights via stationing. If you send your fleet from Planet A to Planet B, your fleet is visible to the phalanx… but not when you recall it. Return flights via stationing are not visible in the phalanx. Planet to Planet Stationing Return Flight: