Honor Points
Honor Points
Honor points (HP) rate a player's combat behavior towards stronger or
weaker opponents. They work in two directions: good honor points lower
your own fuel consumption when attacking,
bad honor points increase the plunder rate other players can capture
from your own account. Calculated from
src/Core/PlayerUtil.php (calculate_honorpoints_boost(),
calculate_honorpoints_decrease()) and
src/BattleEngine/BattleHandler.php (application of the
plunder rate).
Rank Titles
Ranks result from your placement among all players in the universe (top/bottom 10%, 20%, 30%) AND a minimum HP threshold:
| Rank | Condition |
|---|---|
| God-Emperor | rank 1, ≥ 50,000 HP |
| Grand Emperor | top 10%, ≥ 15,000 HP |
| Emperor | top 20%, ≥ 2,500 HP |
| Starlord | top 30%, ≥ 500 HP |
| (neutral) | in between |
| Bandit | bottom 30%, ≤ −500 HP |
| Banditlord | bottom 20%, ≤ −2,500 HP |
| King of the Bandits | bottom 10%, ≤ −15,000 HP |
| Bandit Emperor | last place, ≤ −50,000 HP |
Fuel Discount When Attacking (Own Honor Points)
Anyone with good honor points themselves pays less deuterium when attacking — the factor directly multiplies the fuel consumption formula:
| Own Rank | Factor | Discount |
|---|---|---|
| Grand Emperor (≥ 15,000 HP) | 0.80 | 20% |
| Emperor (≥ 2,500 HP) | 0.88 | 12% |
| Starlord (≥ 500 HP) | 0.95 | 5% |
| neutral | 1.00 | – |
Plunder Rate When Attacking Low Honor Points (Target's Honor Points)
Conversely: if you attack a player with bad honor points, you can
capture a higher percentage of their resources. pr0game's base plunder
rate is 50% per resource (BattleHandler.php,
$planetResource / 2), multiplied by this factor:
| Target's Honor Points | Factor | Effective Plunder Rate |
|---|---|---|
| neutral (down to −500 HP) | 1.0 | 50% |
| Bandit (≤ −500 HP) | 1.2 | 60% |
| Banditlord (≤ −2,500 HP) | 1.6 | 80% |
| King of the Bandits (≤ −15,000 HP) | 2.0 | 100% |
So from Banditlord rank onward, effectively full plunder without a capacity limit through the honor points rule becomes possible (King of the Bandits reaches exactly factor 2.0 = 100%) — the amount that can actually be carried away naturally remains limited by the cargo capacity of the attacking fleet.
Special case: pirate base: Attacks on a pirate base (NPC target) always receive the full factor 2.0 (100% plunder), regardless of honor points.
Resource protection: Independent of the honor-points plunder rate, up to 10% of daily production (1% per storage building level) is generally protected from plunder — this protection additionally reduces the amount that can actually be captured, independent of the honor points factor.