Espionage Technology
En/Spionagetechnik

Espionage Technology primarily deals with researching new and more efficient sensors. The more highly this technology is developed, the more information the user has available about events in their surroundings. For probes, the difference between your own and the opponent's espionage level is decisive. The further your own espionage technology is researched, the more information the report contains and the smaller the chance of being detected while spying. The more probes you send, the more details you learn about your opponent, but the risk of detection also increases accordingly. Espionage Technology also improves the detection of foreign fleets. Here, only your own espionage level is decisive. From level 2 onward, in addition to the pure attack notification, the total number of attacking ships is also displayed. From level 4 onward you see the types of attacking ships as well as the total number, and from level 8 onward the exact number of each ship type. For raiders this technology is indispensable, since it reveals whether the victim has a fleet and/or defense stationed or not. It should therefore be researched very early on — ideally right after researching small cargo ships.
Construction Cost
Cost factor per level: 2.00 (max level: 255)
| All Universes | Metal | Crystal | Deuterium | Energy |
|---|---|---|---|---|
| Default (identical in all universes) | 200 | 1.000 | 200 | 0 |
Requirements
- Research Lab Level 3