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Ships

Ships (rarely called spaceships) are the most important units of Pr0game. They are produced in the Spaceship Yard.

Ship types

Transporter

Transporters are spaceships that can be used to transport raw materials. While large transporters can transport the most resources in relation to their cost, small transporters from impulse engine level 5 are level 5 are much faster than their large relatives. You should always take transporters with you on raids to capture as many resources as possible, as all warships, with the exception of Death Stars, have hardly any cargo capacity. Transporters are also good for delivering resources between planets. Although the Death Star is a warship, it is also suitable as a transport ship with its cargo capacity of 1 million.

Warships

Warships include light fighter, heavy fighter, cruiser, battleship, bomber, destroyer, deathstar and battlecruiser. They all have different sizes and advantages. light_jaeger and heavy_jaeger are used as shotcatchers to prevent the heavy, expensive ships from being destroyed. [Heavy fighters]] are by far the least popular ship class due to their high crystal content. They are only effective against cruisers fleets. Battleships are the cheapest heavy ships. This applies to the attack strength/cost ratio as well as to the deuterium consumption. [Cruisers]] and Battlecruisers are perfect for destroying fleets of light fighters and battleships, as they have high Rapidfire against them. Bomber, Destroyer, Deathstars are perfect Deff crackers. Bombers have high Rapidfire against some defenses while Destroyers deal more damage and armor. [Deathstars]] are the largest ships by a factor of 100. They can only take damage from heavy ships, as their shield absorbs everything else.

Spy probes

spy probes are designed to spy on other planets. These probes can easily be repelled by other spaceships, as they have no attack power or shields. The counter-espionage is only made possible by spaceships. If none are stationed at the target, the chance of counterintelligence is always 0%. If the victim has many defense|defense facilities, this does not help with counterintelligence! The number of spaceships, on the other hand, determines the probability that the spy probes will be shot down. However, the attacker still receives a spy report, even if no probes return. The more probes are sent, the higher the chance of counter-espionage and the more accurate the espionage report. How much information a spy report contains depends on the number of spy probes and your own spy technique. The enemy spy technique reduces the information the spy report contains.

Colony ships

With colony ships you can colonize other, uninhabited planets. If a colony ship colonizes a new planet, the ship is disassembled and cannot be used again. Even if a return time is specified in the overview, no colony ships will return if colonization is successful. Escort ships will unload any resources they may have brought to the new colony and fly back. However, it is also possible that the colony ship will return if no planet has been found, or if another player has “beaten you to it”, or if you have reached the maximum number of planets 1).

Recycler

Recycler are required to clear a Debris Field (TF) created during a battle. However, their speed is very low. A flight to your own TF takes a maximum of 20 minutes (at 10% speed a maximum of 3 hours and 30 minutes)

Solar satellites

[Solar satellites]] generate energy and do not require fields. They can easily be destroyed in battles. The further away a planet is from the sun, the less energy the satellites provide.

Base values

This is a table of all ships for easier comparison. Here you can see the values as well as the costs for the individual ship types.

Unit Costs Combat values Other values
Metal Crystal Deuterium Shell Shield attack Charge Speed Consumption propulsion
Solar Satellite 0 2.000 500 200 1 1 0 0 0
Spy probe 0 1,000 0 100 0.01 0.01 5 100,000,000 1 Combustion engine
small_transporter 2,000 2,000 0 400 10 5 5,000 5,000 / 10,000 10 / 20 combustion engine / impulse engine 2)
Large Transporter 6,000 6,000 0 1,200 25 5 25,000 7,500 50 internal combustion engine
Recycler 10,000 6,000 2,000 1,600 10 1 20,000 2,000 / 4,000 / 6,000 300 combustion engine / impulse engine / hyperspace drive
Colony ship 10,000 20,000 10,000 3,000 100 50 7,500 2,500 1000 combustion engine
Light Fighter 3,000 1,000 0 400 10 50 50 12,500 20 Combustion Engine
Heavy fighter 6,000 4,000 0 1,000 25 150 100 10,000 75 Impulse engine
Cruiser 20,000 7,000 2,000 2,700 50 400 800 15,000 300 impulse engine
Battleship 45,000 15,000 0 6,000 200 1,000 1,500 10,000 500 Hyperspace drive
Battlecruiser 30,000 40,000 15,000 7,000 400 700 750 10,000 250 Hyperspace drive
Bomber 50,000 25,000 15,000 7,500 500 1,000 500 4,000 / 5,000 1,000 impulse engine / hyperspace drive
Destroyer 60,000 50,000 15,000 11,000 500 2,000 2,000 5,000 1,000 Hyperspace drive
Death Star 5,000,000 4,000,000 1,000,000 900,000 50,000 200,000 1,000,000 100 1 Hyperspace Drive

see also:

1)
depending on astrophysics level
2)
from level 5
en/schiffe.txt · Zuletzt geändert: 30.10.2024 22:12 von masterspiel