Universe 4
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This is the approved revision of this page, as well as being the most recent.
En/Universum 4
En/Universum 4
Universe 4
Status: closed (6–7-month runtime, started 2024-04-06, ended 2024-10-18). See Universe Overview for a comparison with the other universes.
- Resource speed 2.5x, fleet speed 1x, build speed 1.5x, shipyard speed 1.5x, research speed 2x
- 40% of a destroyed fleet goes into the debris field
- 2 galaxies, 250 systems, ring galaxy type (system 1 to system 2 is the same distance as system 1 to system 400, system 2 is 2 systems away from 400)
- Inactive accounts are deleted after 42 days
- Planet-position-dependent resource boost (see table below)
- Sensor phalanx range × 0.5, Iraq attack range × 0.33
Settings Carried Over From Universe 2
- Maximizer requirements lowered from Research Lab 8 and Energy Technology 5 to Research Lab 4 and Energy Technology 3
- New planet sizes, home planets with equal temperature (50°C), first colony at the average value
- Deuterium formula adjusted, expedition change, planet placement algorithm (see Universe 2)
Settings Carried Over From Universe 3
- Maximum moon size 5,500 km (26% destruction chance), bad-luck protection for the first moon
- Players are no longer kicked out of vacation mode, inactivity kick from alliance
- Repair Dock (roughly 15–30% of the fleet), resource stash, espionage-technology-dependent statistics detail (see Universe 3)
Planet-Position Resource Boost
Additional crystal boost per planet position (1 = closest to the sun, 15 = outermost position) — only enabled in Universe 4:
| Position | Resource Boost |
|---|---|
| 1 | + 37.47% crystal |
| 2 | + 25.44% crystal |
| 3 | + 14.68% crystal |
| 4 | + 7.97% crystal |
| 5 | + 5.92% crystal |
| 6 | + 3.90% crystal |
| 7 | + 1.93% crystal |
| 8–15 | no boost |