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Universe

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This is the approved revision of this page, as well as being the most recent.

Universe

Universe – often shortened to "the uni" – was originally just a nickname for a server belonging to OGame. Due to declining player numbers, however, several (older) universes now often share a single server.

Basics

There are currently a number of universes in German OGame (this figure has historically changed over time as universes opened and closed).

The universes are generally separate from each other, meaning a player can't simply send their resources from Universe 1 to Universe 2. Likewise, purchased premium currency is bound to the respective account in that particular universe. In addition, every player is only allowed one account per universe.

The first 82 universes were numbered sequentially. The universes that followed have alphabetically ascending names taken from stars and constellations.

Structure of a Universe

A standard universe consists of 9 galaxies with 499 solar systems, each with 15 positions for possible planets. Such a universe therefore has a total of 67,365 planet positions, meaning it would theoretically be full with 7,485 players.

Universum 18 had 19 galaxies and therefore 142,215 planet positions.

Universe 50 has a different layout — 50 galaxies with 100 systems, each with 15 planet positions — fully occupied, these 75,000 colonization slots wouldn't fill up until 8,334 players, with the last one unable to place all 8 colonies.

The distance between two planets increases linearly with growing system or galaxy distance, where the distance between three galaxies is smaller than the path from one end to the other within a single galaxy.

Peculiarities of the Universes

Besides normal universes, there are a few special universes with the following possible changes:

  • Speed universes with double, quadruple or quintuple normal speed. All processes such as resource production, build time, research, fleet flight times, jump gate cooldowns etc. run at increased speed. Examples of this are Universes 50, 60, 70, Electra and Fornax, as well as the now-closed Universe 24.
    • One variant of this consists of speed universes in which different processes run at different speeds. For example, in Uni Vega resource production, build time, research etc. run at quadruple speed, while fleet flight times, jump gate cooldowns and interplanetary missiles run at double speed.
  • Def-into-DF universes where 30% of destroyed defense installations go into the debris field. Examples of this are Universes 20, 25 and Jupiter.
  • Evil universes without push or bash rules (only Universe 66).
  • Universe 70, Io and Electra, where 70% or 50% of fleet structure points go into the debris field instead of the normal 30%.
  • Universes 1, 2, 3, 79 and Orion, where all planets are 25 fields larger.
  • Universes with a modified galaxy structure (Universes 18, 50, and Electra).
  • Universes without an alliance combat system, but with an Alliance Depot (Jupiter).
  • Retro universes with the old design, fewer ships and other peculiarities (formerly Universe 20, today the Retro universe).
  • Donut universes, in which the galaxies are arranged in a circle (i.e. system 499 sits next to system 1) and the universe itself is likewise circular (i.e. galaxy 1 sits next to the last galaxy).
Overview of all peculiarities, start dates and user counts of all universes
Universe Start Date Version Peculiarity User Count (Date)
Universum 1 03.10.2002 Redesign All planets are 25 fields larger (the starting planet therefore has 188 fields), "cult uni" Vorlage:03.411 (06.07.2014)
Universum 2 30.11.2002 Redesign Closed
Universum 3 11.12.2002 Redesign
  • All planets are 25 fields larger (the starting planet therefore has 188 fields)
  • Merged into Uni 1, 30 und 79<ref name="fusion2"/>
Closed
Universum 4 15.02.2003 Redesign Merged zu Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 5 03.05.2003 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 6 10.12.2008 Redesign first public full-fledged Redesign universe (formerly the developers' test universe) Closed
Universum 7 26.06.2003 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 8 06.08.2003 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 9 18.09.2003 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 10 07.10.2003 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 11 07.11.2003 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 12 27.12.2003 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 13 24.01.2004 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 14 07.02.2004 Redesign Def-into-DF (30% of destroyed defense goes into the debris field) Closed
Universum 15 27.02.2004 Redesign Def-into-DF Closed
Universum 16 20.03.2004 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 17 27.03.2004 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 18 24.04.2004 Redesign
  • 19 Galaxien
  • Merged into Uni 1, 30 und 79<ref name="fusion2"/>
Closed
Universum 19 15.05.2004 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 20 30.05.2004 „Retro uni“
Version 0.84
formerly a "classic uni", i.e. without all the "innovations".
  • no Redesign interface
  • Def-into-DF uni
  • no newbie protection
  • no bash ban
  • no rapid fire
  • no alliance combat system and no Alliance Depot
  • no Death Stars, Bombers or Battlecruisers
  • no interplanetary or interceptor missiles, and no Missile Silo
  • no moons, and therefore no sensor phalanx and no Jump Gate
  • no storage buildings
  • no deuterium cost for browsing the galaxy view
  • Das Schlachtschiff kostet 40.000 Metall und 20.000 Kristall
  • 1/3 weniger Grundproduktion (also 20 Metall und 10 Kristall)
Vorlage:0870 (06.07.2014)
Universum 21 17.06.2004 Redesign Closed
Universum 22 14.07.2004 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 23 04.08.2004 Redesign Merged into Uni 1, 30 und 79<ref name="fusion2"/> Closed
Universum 24 01.09.2004 formerly a 5x speed universe, bashing allowed, until 2005-05-23, reset once, paid (€2.99) Closed
Universum 25 08.09.2004 Redesign Def-into-DF Vorlage:0954 (06.07.2014)
Universum 26 11.10.2004 Redesign Closed
Universum 27 01.11.2004 Redesign Closed
Universum 28 21.11.2004 Redesign Closed
Universum 29 20.12.2004 Redesign Closed
Universum 30 03.02.2005 Redesign Merge universe Vorlage:01.104 (06.07.2014)
Universum 31 09.02.2005 Redesign
  • Merge universe
  • Merged into Uni 1, 30 und 79<ref name="fusion2"/>
Closed
Universum 32 17.02.2005 Redesign Merged zu Uni 30, 31 und 33 bzw. 34 und 39<ref name="fusion">OGame Board – Die Fusion kommt! – 14. Juli 2011</ref> Closed
Universum 33 02.03.2005 Redesign Closed
Universum 34 11.04.2005 Redesign Merge universe Closed
Universum 35 19.05.2005 Redesign Merged zu Uni 30, 31 und 33 bzw. 34 und 39<ref name="fusion"/> Closed
Universum 36 08.06.2005 Redesign Merged into Uni 30, 31 und 33 bzw. 34 und 39<ref name="fusion"/> Closed
Universum 37 15.06.2005 Redesign Merged into Uni 30, 31 und 33 bzw. 34 und 39<ref name="fusion"/> Closed
Universum 38 29.06.2005 Redesign Merged into Uni 30, 31 und 33 bzw. 34 und 39<ref name="fusion"/> Closed
Universum 39 20.07.2005 Redesign Merge universe Closed
Universum 40 10.08.2005 Redesign Closed
Universum 41 25.08.2005 Redesign Closed
Universum 42 15.09.2005 Redesign Closed
Universum 43 06.10.2005 Redesign Closed
Universum 44 09.11.2005 Redesign Closed
Universum 45 09.12.2005 Redesign Closed
Universum 46 02.01.2006 Redesign Closed
Universum 47 20.01.2006 Redesign Closed
Universum 48 03.02.2006 Redesign Closed
Universum 49 22.02.2006 Redesign Closed
Universum 50 08.03.2006 Redesign Closed
Universum 51 27.03.2006 Redesign Closed
Universum 52 13.04.2006 Redesign Closed
Universum 53 12.05.2006 Redesign Closed
Universum 54 01.06.2006 Redesign Closed
Universum 55 21.06.2006 Redesign Closed
Universum 56 24.07.2006 Redesign Closed
Universum 57 24.08.2006 Redesign Closed
Universum 58 15.09.2006 Redesign Closed
Universum 59 11.10.2006 Redesign Closed
Universum 60 08.11.2006 Redesign Speed universe (2x) Closed
Universum 61 05.12.2006 Redesign Closed
Universum 62 04.01.2007 Redesign Closed
Universum 63 07.02.2007 Redesign Closed
Universum 64 04.03.2007 Redesign Closed
Universum 65 25.04.2007 Redesign Closed
Universum 66 06.06.2007 Redesign pushing and bashing are allowed ("evil uni") Vorlage:0861 (06.07.2014)
Universum 67 21.09.2007 Redesign Closed
Universum 68 25.10.2007 Redesign Closed
Universum 69 05.12.2007 Redesign Closed
Universum 70 17.01.2008 Redesign
  • Speed universe (2x)
  • 70% DF (70% of destroyed ships go into the debris field)
Closed
Universum 71 21.02.2008 Redesign Closed
Universum 72 02.04.2008 Redesign Closed
Universum 73 21.05.2008 Redesign Closed
Universum 74 03.07.2008 Redesign Closed
Universum 75 10.09.2008 Redesign Closed
Universum 76 27.11.2008 Redesign Closed
Universum 77 10.02.2009 Redesign Closed
Universum 78 08.07.2009 Redesign Vorlage:07.021 (06.07.2014)
Universum 79 12.12.2011 Redesign
  • Merge universe
  • all old and new planets are 25 fields larger (the starting planet therefore has 188 fields)
Vorlage:03.226 (06.07.2014)
Universum 80 05.03.2012 Redesign Merge universe Vorlage:02.487 (06.07.2014)
Universum 81 23.04.2012 Redesign Merge universe Vorlage:03.819 (06.07.2014)
Universum 82 29.07.2013 Redesign Vorlage:04.182 (06.07.2014)
Andromeda 04.08.2009 Redesign Merged into Uni 66, 78 und Kassiopeia<ref name="fusion2013">OGame Board – Fusion - die nächsten Universen – 23. Novemebr 2013</ref> Closed
Antares 16.06.2014 Redesign
  • Speed universe: Quintuple speed
  • 70% DF (70% of destroyed ships go into the debris field)
  • all planets are 25 fields larger (the starting planet therefore has 188 fields)
  • every player receives 8.000 Dunkle Materie after validating their account
Vorlage:08.321 (06.07.2014)
Barym 05.08.2009 Redesign Merged into Uni 66, 78 und Kassiopeia<ref name="fusion2013"/> Closed
Betelgeuse 11.08.2014 Redesign Every player receives 8.000 Dunkle Materie after validating their account Vorlage:06.655 (11.10.2014)
Capella 09.08.2009 Redesign Merged into Uni 66, 78 und Kassiopeia<ref name="fusion2013"/> Closed
Cygnus 09.10.2014 Redesign
  • Speed universe: Double speed
  • 50% DF (50% of destroyed ships go into the debris field)
  • every player receives 8.000 Dunkle Materie after validating their account
Vorlage:0
Draco 01.10.2009 Redesign Merged into Uni 66, 78 und Kassiopeia<ref name="fusion2013"/> Closed
Electra 03.11.2009 Redesign 10.256 (06.07.2014)
Fornax 02.02.2010 Redesign Speed universe (2x) Vorlage:03.699 (06.07.2014)
Gemini 20.04.2010 Redesign Merged into Uni 66, 78 und Kassiopeia<ref name="fusion2013"/> Closed
Hydra 28.06.2010 Redesign Merged into Uni 66, 78 und Kassiopeia<ref name="fusion2013"/> Closed
Io 20.09.2010 Redesign
  • 70% DF (70% of destroyed ships go into the debris field)
  • Merged into Uni 66, 78 und Kassiopeia<ref name="fusion2013"/>
Closed
Jupiter 18.01.2011 Redesign
  • Def-into-DF
  • kein AKS
  • Merged into Uni 66, 78 und Kassiopeia<ref name="fusion2013"/>
Closed
Kassiopeia 18.04.2011 Redesign Speed universe (2x) Vorlage:06.449 (06.07.2014)
Leo 11.07.2011 Redesign Merged into Uni 66, 78 und Kassiopeia<ref name="fusion2013"/> Closed
Mizar 03.11.2011 Redesign Merged into Uni 66, 78 und Kassiopeia<ref name="fusion2013"/> Closed
Nekkar 15.02.2012 Redesign Merged into Uni 66, 78 und Kassiopeia<ref name="fusion2013"/> Closed
Orion 14.05.2012 Redesign
  • Speed universe: Quadruple speed
  • all planets are 25 fields larger (the starting planet therefore has 188 fields)
  • 10 galaxies (since 2013-10-28)
  • every player receives 8.000 Dunkle Materie after validating their account
Vorlage:08.075 (06.07.2014)
Pegasus 12.07.2012 Redesign Every player receives 8.000 Dunkle Materie after validating their account Vorlage:03.103 (06.07.2014)
Quantum 03.10.2012 Redesign
  • 50% DF (50% of destroyed ships go into the debris field)
  • all planets are 25 fields larger (the starting planet therefore has 188 fields)
  • every player receives 10.000 Dunkle Materie after validating their account
Vorlage:03.554 (06.07.2014)
Rigel 17.12.2012 Redesign Vorlage:03.625 (06.07.2014)
Sirius 04.03.2013 Redesign Every player receives 8.000 Dunkle Materie after validating their account Vorlage:03.083 (06.07.2014)
Taurus 16.05.2013 Redesign
  • 50% DF (50% of destroyed ships go into the debris field)
  • every player receives 8.000 Dunkle Materie after validating their account
Vorlage:03.218 (06.07.2014)
Ursa 16.07.2013 Redesign
  • Speed universe:
    • Double speed for resource production, build time, research etc.
    • Normal speed for fleet flight times, jump gate cooldowns and interplanetary missiles
  • every player receives 8.000 Dunkle Materie after validating their account
Vorlage:03.685 (06.07.2014)
Vega 24.09.2013 Redesign
  • Speed universe:
    • Quadruple speed for resource production, build time, research etc.
    • Double speed for fleet flight times, jump gate cooldowns and interplanetary missiles
  • 70% DF (70% of destroyed ships go into the debris field)
  • all planets are 25 fields larger (the starting planet therefore has 188 fields)
  • every player receives 25.000 Dunkle Materie after validating their account
Vorlage:06.513 (06.07.2014)
Wasat 19.11.2013 Redesign Every player receives 25.000 Dunkle Materie after validating their account Vorlage:02.871 (06.07.2014)
Xalynth 07.01.2014 Redesign
  • Speed universe: Triple speed
  • 50% DF (50% of destroyed ships go into the debris field)
  • all planets are 25 fields larger (the starting planet therefore has 188 fields)
  • every player receives 8.000 Dunkle Materie after validating their account
Vorlage:03.140 (06.07.2014)
Yakini 25.02.2014 Redesign
  • Speed universe:
    • Double speed for resource production, build time, research etc.
    • Initially dreifache Geschwindigkeit for fleet flight times, jump gate cooldowns and interplanetary missiles – the multiplier decreases by 0.5 per week, so normal speed is reached 5 weeks after universe start. (This weekly reduction only affects fleet flight times, jump gate cooldowns and interplanetary missiles)
  • 50% DF (50% of destroyed ships go into the debris field)
  • all planets are 25 fields larger (the starting planet therefore has 188 fields)
  • every player receives 8.000 Dunkle Materie after validating their account
Vorlage:02.919 (06.07.2014)
Zagadra 17.04.2014 Redesign
  • Speed universe:
    • Double speed for resource production, build time, research etc.
    • Normal speed for fleet flight times, jump gate cooldowns and interplanetary missiles
  • 50% DF (50% of destroyed ships go into the debris field)
  • 8 Galaxien
  • every player receives 8.000 Dunkle Materie after validating their account
Vorlage:05.074 (06.07.2014)
Universum 555 29.03.2011 Redesign Target universe of the trial merge, pushing, bashing, sharing and multi-accounting allowed. Closed on 2011-04-26. Closed
Universum 669 Sept. 2006 former German public beta universe
Universum 670 11.10.2011 Version 3.0 International public test universe (closed since 2011-06-07). Before the restart on 2011-10-11 it had run since 2007-11-09 on version 0.83; pushing and bashing were allowed. Closed
Universum 680 2011 Version 3.0 International test universe for a closed group of people (including tool developers, staff - Multi, Pushen is allowed)
Universum 690 2011 Version 3.0 International staff universe (only players with DSE)
Universum Bermuda 02.03.2012 Version 4.0 Test universe for the version 4.0 update

Trivia About Unis

The plural of the abbreviation "uni" doesn't take an apostrophe.
Example: "I've had an account in all 81 unis so far, but I've never made it into the Top 1500 in any of them."

With the launch of OGame the next Generation, two different OGame versions existed in parallel for over a year. The old, numbered universes, except Universe 6, had the so-called Redesign light, while all new universes and Uni 6 had a full-fledged Redesign.

The main differences lay in the replacement of Expedition Technology with Astrophysics, and the coupling of the colony count to this research. In addition, planet parameters, storage values and some production formulas were different, among other things. When the full-fledged Redesign was rolled out to all old universes on 2010-09-23, Redesign light was discontinued. All Redesign universes have been fundamentally the same ever since.

List of Universe Names

This is the list of names used for all new universes since the introduction of the Redesign. No names have currently been assigned for further universes.

Andromeda, Barym, Capella, Draco, Electra, Fornax, Gemini, Hydra, Io, Jupiter, Kassiopeia, Leo, Mizar, Nekkar, Orion, Pegasus, Quantum, Rigel, Sirius, Taurus, Ursa, Vega, Wasat, Xalynth, Yakini, Zagadra.

References

<references />


Adapted and cleaned up from owiki.de (GNU Free Documentation License 1.3), a general OGame community wiki — the conceptual explanation applies generally, but specific numbers/formulas may differ from the pr0game source code and are not verified. This page describes the general history and structure of universes in the original OGame; pr0game's own universes are documented on the universe overview and individual Universe 1Universe 7 pages.