Jump to content

Universe 7

From pr0game Wiki
This is the approved revision of this page, as well as being the most recent.

Universe 7

Status: running (3-month runtime, started 2026-07-31 18:00, ends 2026-10-31). See Universe Overview for a comparison with the other universes.

  • Resource speed 4x, fleet speed 1x, build speed 2x, shipyard speed 2x, research speed 2x
  • Starting resources: 5,000 metal, 1,500 crystal, 0 deuterium
  • Storage factor 5x (storage 5 times larger)
  • 50% of a destroyed fleet goes into the debris field
  • 50% of destroyed defense goes into the debris field (effectively 15%, since 50% of the 30% not rebuilt defense)
  • 3 galaxies, 200 systems, ring galaxy type and ring universe type (system 1 to system 2 is the same distance as system 1 to system 400, system 2 is 2 systems away from 400)
  • Inactive accounts are deleted after 21 days
  • Planet-position-dependent resource boost (see table below)
  • Iraq attack range 1x
  • Moons: maximum 40% chance, double chance at equal fleet strength, size factor 0.4
  • Galaxy jump cost 42 deuterium

New Features

  • New battle engine: ion cannons stun
  • Pirate bases: from 10,000 own points, respawn every Monday, between 50 and 80% of your own fleet, with 5 hours of your own empire's production
  • Distance between systems halved

Adjusted Features

  • Fuel Efficiency research: reduces flight costs
  • Beginner interface: main menu items are unlocked over the course of the tutorial to reduce overwhelm
  • Noob protection: limit 5,000,000, factor × 5, outlaw period (2 days the first time, 7 days from the 2nd time onward), inactive players also fall under noob protection
  • Rubberband: active from 48h, maximum raised to 90%
  • Repair Dock: only 20% of the defender's total fleet must be destroyed to create a wreck field; 7-day cooldown
  • Expeditions: metal/crystal/deuterium find chance 50/33/17
  • Phalanx requirements: Computer Technology/Energy Technology and Hyperspace Technology 10 added

Settings Carried Over From Universe 6

  • Extended statistics, stats.json once a week with delay, research queue visible even without a lab, bash protection per 24h (per planet 3, per user 10), server time in galaxy/phalanx, hold-time effects removed, espionage probe expeditions removed, Anti-Vulture System with halved start times — see Universe 6

Settings Carried Over From Universe 5

  • Warning when attempting to place the 3rd colony in the same system, Honor Points, adjusted Trashsim version, tutorial (rewards active from the start)

Settings Carried Over From Universe 2

  • Home planets with equal temperature (42°C), first colony at the average value

Settings Carried Over From Universe 3

Planet Sizes/Bonuses

  • Crystal boosts reduced
  • Planet sizes swapped: 1 ↔ 15, 2 ↔ 14, 3 ↔ 13

Planet-Position Resource Boost

Position Resource Boost
1 + 15% crystal
2 + 9% crystal
3 + 4% crystal
4–12 no boost
13 + 3% crystal
14 + 6% crystal
15 + 10% crystal

Available Ships