Universe 7
Appearance
This is the approved revision of this page, as well as being the most recent.
Universe 7
Status: running (3-month runtime, started 2026-07-31 18:00, ends 2026-10-31). See Universe Overview for a comparison with the other universes.
- Resource speed 4x, fleet speed 1x, build speed 2x, shipyard speed 2x, research speed 2x
- Starting resources: 5,000 metal, 1,500 crystal, 0 deuterium
- Storage factor 5x (storage 5 times larger)
- 50% of a destroyed fleet goes into the debris field
- 50% of destroyed defense goes into the debris field (effectively 15%, since 50% of the 30% not rebuilt defense)
- 3 galaxies, 200 systems, ring galaxy type and ring universe type (system 1 to system 2 is the same distance as system 1 to system 400, system 2 is 2 systems away from 400)
- Inactive accounts are deleted after 21 days
- Planet-position-dependent resource boost (see table below)
- Iraq attack range 1x
- Moons: maximum 40% chance, double chance at equal fleet strength, size factor 0.4
- Galaxy jump cost 42 deuterium
New Features
- New battle engine: ion cannons stun
- Pirate bases: from 10,000 own points, respawn every Monday, between 50 and 80% of your own fleet, with 5 hours of your own empire's production
- Distance between systems halved
Adjusted Features
- Fuel Efficiency research: reduces flight costs
- Beginner interface: main menu items are unlocked over the course of the tutorial to reduce overwhelm
- Noob protection: limit 5,000,000, factor × 5, outlaw period (2 days the first time, 7 days from the 2nd time onward), inactive players also fall under noob protection
- Rubberband: active from 48h, maximum raised to 90%
- Repair Dock: only 20% of the defender's total fleet must be destroyed to create a wreck field; 7-day cooldown
- Expeditions: metal/crystal/deuterium find chance 50/33/17
- Phalanx requirements: Computer Technology/Energy Technology and Hyperspace Technology 10 added
Settings Carried Over From Universe 6
- Extended statistics, stats.json once a week with delay, research queue visible even without a lab, bash protection per 24h (per planet 3, per user 10), server time in galaxy/phalanx, hold-time effects removed, espionage probe expeditions removed, Anti-Vulture System with halved start times — see Universe 6
Settings Carried Over From Universe 5
- Warning when attempting to place the 3rd colony in the same system, Honor Points, adjusted Trashsim version, tutorial (rewards active from the start)
Settings Carried Over From Universe 2
- Home planets with equal temperature (42°C), first colony at the average value
Settings Carried Over From Universe 3
- Resource stash (Metal Storage 5 → 5%, Crystal Storage 10 → 10% not raidable), espionage-technology-dependent statistics detail
Planet Sizes/Bonuses
- Crystal boosts reduced
- Planet sizes swapped: 1 ↔ 15, 2 ↔ 14, 3 ↔ 13
Planet-Position Resource Boost
| Position | Resource Boost |
|---|---|
| 1 | + 15% crystal |
| 2 | + 9% crystal |
| 3 | + 4% crystal |
| 4–12 | no boost |
| 13 | + 3% crystal |
| 14 | + 6% crystal |
| 15 | + 10% crystal |