Recycler
En/Recycler

Space battles kept growing in scale. Thousands of ships were destroyed, but the debris fields left behind seemed lost forever. Ordinary cargo ships could not get close enough to these fields without suffering massive damage from smaller pieces of debris. A new development in shield technology efficiently solved this problem. A new ship class emerged, similar to the Large Cargo Ship — the Recycler. With its help, the seemingly lost resources could still be recovered. Thanks to the new shields, small debris no longer posed a danger either. Through special multidimensional cargo fields, its cargo capacity could be expanded to 20,000. From Impulse Drive Level 17 or Hyperspace Drive Level 15 onward, the faster and more economical drive is used.
Construction Cost
| All Universes | Metal | Crystal | Deuterium | Energy |
|---|---|---|---|---|
| Default (identical in all universes) | 10.000 | 6.000 | 2.000 | 0 |
Cost per unit built.
Requirements
- Shipyard Level 4
- Combustion Drive Level 6
- Shielding Technology Level 2
Speed & Fuel Consumption
See also Flight Time and Fuel Consumption for the derivation.
| Engine | Speed | Fuel Consumption/h |
|---|---|---|
| Combustion Drive Level 1 | 2.000 | 300 |
| Impulse Drive Level 17 | 4.000 | 300 |
| Hyperspace Drive Level 15 | 6.000 | 300 |
Different in Universe 5:
| Engine | Speed | Fuel Consumption/h |
|---|---|---|
| Combustion Drive Level 1 | 2.000 | 300 |
| Impulse Drive Level 13 | 4.000 | 300 |
| Hyperspace Drive Level 12 | 6.000 | 300 |
Different in Universe 6:
| Engine | Speed | Fuel Consumption/h |
|---|---|---|
| Combustion Drive Level 1 | 2.000 | 300 |
Different in Universe 7:
| Engine | Speed | Fuel Consumption/h |
|---|---|---|
| Combustion Drive Level 1 | 2.000 | 300 |
Combat Values
| Capacity | 20.000 |
|---|---|
| Attack | 1 |
| Defense | 10 |
Rapid Fire
| Against | Shots |
|---|---|
| Espionage Probe | 5 |
| Solar Satellite | 5 |